How do you keep displayed text in-game constant?
You have to first space down to the 12th line and then start your text there. That makes it so that is erases all other text and displays that again. Then you won't get the text stacked up on each other.
Also, be sure to preserve trigger.
However, if you preserve trigger or display many of them in sucession, you run the risk of having to make people miss any messages that they hope to get from friends or each other. It can turn into something extremely frustrating and annoying.
Try to keep these kinds of messages at a minimum. Or only at intros and endings.
U should also make toggable. So if players need to, they can talk to each other.
Toggable? Why waste more time with another trigger and locations to "Move here if you wish to talk to your friends" Just let the text stay there and the people can talk after the text is done. I personally don't like it when they preserve trigger the text. Making it erase the old text is ok but not when it just stays there.
i had that happen in certain maps, where they hypered the text. people paused the game to talk...got a tad annoying, but i guess its there for people that cant read too fast or need a recap on whats going on.
I'm using Starforge, so how would I go to the 12th line?
Starforge works with newlines..
DisplayText("
");
And it is 11 lines..
Or you can put in some random string and go into the String Editor and add them.