Staredit Network

Staredit Network -> Terrain -> The Importance of Layout
Report, edit, etc...Posted by WoodenFire on 2006-05-21 at 12:40:00
Layout
Here are some pictures you can use to see how layouts of terrain directly influence the quality of your end result. Building terrain layouts from ISOM is the best thing you can do to produce a healthy looking map enhanced later by custom additions and blending.

From a Battle Area
http://img481.imageshack.us/img481/412/a15fr.jpg
http://img436.imageshack.us/img436/7494/a28of.jpg

Crescent Dyne RPG
user posted image

Observe how terrain is constructed and formed into realistic and natural lines and formations...

Add your comments and other terrain examples here!
Report, edit, etc...Posted by JaFF on 2006-05-21 at 13:47:26
Comment: Nice terrain. smile.gif
Report, edit, etc...Posted by WoodenFire on 2006-05-21 at 14:05:47
The watered out areas on the world map of Crescent Dyne are going to be filled with small islands and water formations... The left side and some of the smaller lakes will have formations which will modify the overall curves of the continents.

Feel free to post your own land formations from ISOM. smile.gif
Report, edit, etc...Posted by A_of_s_t on 2006-05-21 at 14:06:03
You posted this on SCMS.
Report, edit, etc...Posted by Toothfariy on 2006-05-21 at 17:47:32
Crescent Dyne RPG looks like it took a while to make
Report, edit, etc...Posted by Chronophobia on 2006-05-21 at 17:57:36
Looks like you are not done with the whole top left part of the world map compared to everything else. Might put some details on that part too. And on the forest battle area, the skeleton thingy in the middle just don't make sense, replace it with a rock or something similiar.
Anyways, you're doing what you are doing best. Great terrain.
Report, edit, etc...Posted by T-MaStAA on 2006-05-21 at 18:06:11
hoyl freak cresent dyne is one fine piece of....terrain.
Report, edit, etc...Posted by Zeratul_101 on 2006-05-21 at 19:08:51
thats a 256x256 map? Can't believed you managed to fit a 3 continent archipelago into one map. very impressive
Report, edit, etc...Posted by WoodenFire on 2006-05-22 at 07:13:14
First off, if you read the thread for Crescent Dyne it says the progress on the terrain is only about 85% for the continents...



Okay... can any1 get on topic and post something about LAYOUTs? Ugh. ><
Report, edit, etc...Posted by Rantent on 2006-05-22 at 07:20:55
Although I do not have any on me at the moment, there are several peices I have that have an effect of climbing a mountain. Not simply using stacked cliffs, but a mixture of many strategically placed pahways. I did several maps before I learned about tile palettes, where the terrain flows from a mountain down to a wetland or other terrain type. The actual difference in regions appearances is one of the most important things in terrain. The fancy terraining tricks is only extra flash that can enhance that original essence.
Report, edit, etc...Posted by WoodenFire on 2006-05-22 at 11:40:16
Exactly.

So remember kids, use ISOM to setup your terrain before you go nuts with ur crazy blending skills!
Report, edit, etc...Posted by Syphon on 2006-05-25 at 21:42:58
When all caps it usually denotes the program ISOM. You aren't talknig about the program ISOm, are you? If so... I prefer to spasdically wave my brush over the water and make dirt.
Report, edit, etc...Posted by Weed-4-me on 2006-05-26 at 08:58:48
QUOTE(Zeratul_101 @ May 21 2006, 05:08 PM)
thats a 256x256 map?  Can't believed you managed to fit a 3 continent archipelago into one map.  very impressive
[right][snapback]490552[/snapback][/right]


Can't beleive*

nice terrain wooden smile.gif
Report, edit, etc...Posted by Zeratul_101 on 2006-05-26 at 11:54:58
QUOTE(Weed-4-me @ May 26 2006, 06:58 AM)
[color=lime]Can't beleive*
[right][snapback]493102[/snapback][/right]


was that a correction? cause thats not right you know

ADDITION:
ps and its an internet forum, not to mention its only one letter, what does it matter?
Report, edit, etc...Posted by Corbo(MM) on 2006-05-26 at 12:54:20
QUOTE(Zeratul_101 @ May 26 2006, 09:54 AM)
was that a correction? cause thats not right you know

ADDITION:
ps and its an internet forum, not to mention its only one letter, what does it matter?
[right][snapback]493177[/snapback][/right]

Well, Humans are always in a constant desire or proving that they are better than everyone else, that's why humans always try to correct others in the minimal things, anyways...that's just how we are and if you are not human suck it up tongue.gif

Layout it's very important because it gives the feeling to your maps such as CD minimap, i had it somewhere too tongue.gif, it gives you the feeling that you are in an archipielago land map, when played in game it makes you sense like that because you are almost always in touch with waters, seriously and all the 1x1 ramps woodenfire's got there makes you sense like you are really in some kind of a mount or something, because it's not the same to have a flat wide ramp then a road-like one that you actually have to follow strictly.

asks for wooden's permission for posting 1 single screenshot*
Report, edit, etc...Posted by WoodenFire on 2006-05-26 at 13:18:05
Yea, i fully encourage you to post more examples! include to coding so I can put it on the original post!
Report, edit, etc...Posted by Corbo(MM) on 2006-05-26 at 13:35:46
This is what i mean With the ramps

user posted image

Up there you can see the perfect example of a cliff ramp, blended to a smaller one, it gives you the impression there are three levels, while starcraft just has 2.
the bottom ramp is smaller and very well blended, it doesn't allow the unit to move freely although it's perfectly walkable
by "doesn't allow to move freely" I mean that like in real like, it's a path that you follow staright ahead to get to the top of the cliff, if you walk more left you fall in the abism and if you try to go right you can't because the mountain is right next to you, this master piece combines both the wide ramp and the small ramp.

Rooms
user posted image
To give impressions like in any other rpgs, like, when you enter houses, temples, caves, in others. you see a room with everything that it's in there. The idea is to fit a whole room in the whole screen to make you feel like you are inside it and nowhere else. if in the screen you see something more you will say, "oh i know where i am i've seen that part before in the rpg" and it will lessen your attention in the room.
Always use isometrics, Hects look flat and it doesn't give you the impression you are in a place.
[sub]Screenshot taken from Crescent Dyne Rpg[/sub]
Report, edit, etc...Posted by WoodenFire on 2006-05-26 at 14:11:11
I have edited both of those areas since the time you downloaded that version. I got version V ready for terrain smile.gif

I blended the 2nd to last ramp thismorning in like 40 minutes.


I made the bottom room you showed much more dynamic by adding a small area change to the top right making it bigger and much more eye-catching...

I didn't know you were going to take screenshots from CDrpg...

><
Report, edit, etc...Posted by Corbo(MM) on 2006-05-26 at 14:17:13
I told you I was. and sorry for the old screenshot but i've been modding in 1.11b and i can't go on b.net under that version, but i'll patch to 1.13f today because that's the version for today's mod night
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