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Staredit Network -> UMS Assistance -> Simple Questions
Report, edit, etc...Posted by exkill on 2006-05-21 at 14:11:16
Two things:

How do you change it so a medic doesn't lose energy when it heals?

How do you make it so a trigger happens every minute?

Thank You
Report, edit, etc...Posted by Noober on 2006-05-21 at 14:20:24
1. Set energy cost of heal to 0.
2. Have hypers, and make death counts for 60*12 = 720 deaths. For more info on DCs, check the tutorials.
Report, edit, etc...Posted by xMCx on 2006-05-21 at 14:21:54
QUOTE
How do you make it so a trigger happens every minute?

Convert milliseconds to seconds and use the wait trigger.
Report, edit, etc...Posted by Zeratul_101 on 2006-05-21 at 16:28:14
i recommend against using waits. it just gets ugly sometimes. use death counters like noober said and don't forget to set them back to zero every time they hit 720 deaths.
Report, edit, etc...Posted by KoopaShellz on 2006-05-21 at 16:36:39
How do you change it so a medic doesn't lose energy when it heals?
There are two ways, you can set energy cost to heal to "0"
Or you can set a trigger to make a Medic allways have full energy, basically like this


Trigger
Description:
Infinite Energy
Players:
¤ Player X
Conditions:
¤ Always
Actions:
¤ Set Energy To MAX For Unit - Medic
¤ Preserve Trigger



How do you make it so a trigger happens every minute?
Hyper Triggers are veyr simple, jus pick a computer player, then make a trigger that goes like this


Trigger
Description:
Hyper Trigger
Players:
¤ Player Computer
Conditions:
¤ Always
Actions:
¤ Wait 0 Milliseconds
¤ Wait 0 Milliseconds
¤ Wait 0 Milliseconds
¤ Wait 0 Milliseconds
¤ Wait 0 Milliseconds
¤ Wait 0 Milliseconds
¤ Wait 0 Milliseconds
¤ Wait 0 Milliseconds
¤ Wait 0 Milliseconds
¤ Wait 0 Milliseconds
¤ *FILL WHOLE TRIGGER WITH JUST WAITS!*



You can view the tutorial HERE
Report, edit, etc...Posted by Kenoli on 2006-05-21 at 23:24:01
Setting the heal spell to 0 energy dosen't do anything. Medics will use it at for 1 energy regardless of the cost. If you don't want them to run out of energy you can set it back to 100% every once in a while.

Making a trigger happen every minutes is easy, and you don't need hyper triggers or death counters:
Trigger
Conditions:
¤ Countdown timer is exactly 0 game seconds.
Actions:
¤ Modify Countdown Timer: Set to 60 seconds.
¤ Preserve trigger.

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