Blaah... I'm -really- sorry for asking this, because I assume the answer is in some obvious place on the site where I haven't looked yet. I've searched through these forums and through the tutorials, so this really is a last resort for me >.<
Apologies since this is probably either really obvious or really stupid, buuut...
This question concerns dodging maps, such as dodge the rapist and dodge the observer... I'm interested in setting up (on a small scale) something similiar for 1 segment of my map. I've already got the units to run randomly around using the junkyard dog trigger, no problem, but noow... How does 1 get it so that when a certain unit touches the "taggers" (in this case zerglings), that unit dies? I assume this has to do with centering a location trigger on the zergling, and that when the dodger unit enters the location, it dies.
My question is that how do you get a seperate location onto each seperate zergling? All of the zerglings are the same, obviously, but I want a -seperate- location onto each -seperate- zergling. If memory serves, the centering location trigger only allows you to specify which sort of unit it should center on. However, I'm worried that if I do that for each location, all 20 locations or so will center only on 1 zergling and ignore the rest. Or am I completely wrong?
Either way, I'm assuming that this question is already answered on the site, and I really did try to search for it, yet with no avail. Sooo... does any1 have the answer for this? Thanks.
Move location on the zergling and than make a trigger like so
Trigger |
Players: |
¤ Your Choice |
Conditions: |
¤ P8 brings atleast 1 'any unit' to location 'P1' |
Actions: |
¤ Kill 'all' Zerglings for p1 at location p1 |
than you can add whatever else you want to that
Yup Oo.Insane.oO has got it right down to the last trigger unless you wanted a comment for it then just add this...
...Comment: Kill Zergling!
If all the zerglings are controlled by different players, just center a different location on each zergling.
If you have zerglings that are controlled by 1 player, you could make evry small locations with SCMDraft2, but it might have it's problems...I didn't try it myself
Use hypertriggers
Sorry for my confuzzledness (confused), buuut... my problem is that I'm not sure how to keep seperate locations onto each seperate zergling (who are the "taggers"). I know how to kill the "dodger" when he enters into the zergling's domain, but I'm not sure how to keep that location specifically onto that zergling, then another location onto another zergling, then another location onto another zergling, so that all of the zerglings have their own, specific location on them.
I think he means that zerglings are the units randomly running around, in which case you're all wrong.
You have to center a location on each player's unit, then make a trigger so if one zergling is brought to the player's unit location, the player's unit dies.
ADD: Ha, I was right. Don't center on zerglings. Center on the player's unit.
Oh... duh. Stupid me. Thanks! Blaaah... that's so simple... and here I was trying to get 100 locations onto 100 different zerglings. UGH.