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Staredit Network -> UMS Assistance -> Effect urrowed Units?
Report, edit, etc...Posted by MakiMp on 2006-05-21 at 19:02:53
sorry i mispelled it.. its Burrow
i've been trying for ahwile... does anyone know how???
if you do ... tell me please... pinch.gif
Report, edit, etc...Posted by xMCx on 2006-05-21 at 19:18:27
Could you please explain furthur what you are asking? In map-making you can make a burrowed unit unburrow by triggers if that's what you mean.
Report, edit, etc...Posted by MakiMp on 2006-05-21 at 19:21:22
no i know how to do that, i mean .. to effect them
for example:
say you have a lurker, its unburrowed, and you burrow it , so it creates a bunker after you move it as unburrowed.
Report, edit, etc...Posted by Urmom(U) on 2006-05-21 at 19:22:03
You can detect burrow with this method.
http://www.staredit.net/index.php?tutorial=236
I'm not sure if that's what you meant though.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-05-21 at 20:29:16
Well, you can't create a building on top of a burrowed unit... But yes, triggers do effect burrowed units.
Report, edit, etc...Posted by xMCx on 2006-05-21 at 22:39:06
Method 1: It should be similar to those defense maps where an scv builds someting than it is removed and something is placed their. Current player builds one "--", remove one "--" and place "--".

Method 2: You could you a location where if the lurker moves in it something is built.
Report, edit, etc...Posted by KaboomHahahein on 2006-05-21 at 23:06:35
Do you mean having the lurker burrow and unburrow very quickly so it is like it is in mid burrow all the time?
http://www.staredit.net/index.php?tutorial=82
Go down to "Crazy Lurker"
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