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Staredit Network -> UMS Assistance -> Triggers and other things - Newbie questions
Report, edit, etc...Posted by Sarah_K on 2006-05-22 at 07:18:40
    1. Sounds - I have heard that sounds may lag a game while actually playing, not just the download (because of the larger file size) - is this true? is it true that some editors are better than others to add sounds in?
    2. Triggers, I cannot figure out the trigger editor in Starforge or SCMDraft at all - Is there any way to get advanced triggers while it still being similar to StarEdit (which is much easier than actually programming.. ugh)??
    3. custom images - I read somewhere about there being some special way to include mpq changes in maps... and so that would let you have custom terrain images or unit images etc... is this true? or is it really only possible with mods?

Any help would be appreciated :/ I want to make a new version of The Thing, I have a good storyline planned out and a good idea of how I want it to look like and work, but it's just so hard putting it to actually work as a game sad.gif
Report, edit, etc...Posted by JaFF on 2006-05-22 at 07:33:46
Don't know about sounds...

Use X-tra editor for triggers.

Yes, you can make your minimap look like a picture of somehting. Look up a programm in the DLDB - Picture mapper.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-05-22 at 09:25:17
1) Nothing in a map actually creates lag, it makes player lag bigger.

2) Classic Trigedit plugin for SCMDraft is available in the DLDB.

3) Lol, Jammed she said MPQ changes, like with a mod. And yes, it is possible with SCMLoader, but everyone needs to be running SCMLoader for it to work.
http://shadowflare.samods.org/dwnload.html
^Find it there^
Report, edit, etc...Posted by fritfrat(U) on 2006-05-22 at 10:36:41
Classic Trigedit is not 100% reliable; it sometimes (rarely) randomly crashes, the Disable/Enable buttons don't work half the time, and sometimes (rarely again) the values in a random action/conditions change when you open it to view. I still use it a lot and it's a good plugin, especially in how copy makes the new trigger right below the original instead of at the bottom, but for your purposes I would recommend using xtra editor's.
Report, edit, etc...Posted by Sarah_K on 2006-05-22 at 17:19:25
ok could anyone link me a tutorial or something on how to make unit images/modify terrain images, that kinda thing? I suspect changing the game or adding new weapons would be too complicated but I can do pictures smile.gif

I drew this smile.gif http://warboards.org/showthread.php?t=1605...ge=2#post299743
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-05-22 at 19:54:07
Look in the modding forum in the pinned topics.
Report, edit, etc...Posted by Urmom(U) on 2006-05-22 at 20:44:37
QUOTE(fritfrat @ May 22 2006, 10:36 AM)
Classic Trigedit is not 100% reliable; it sometimes (rarely) randomly crashes, the Disable/Enable buttons don't work half the time, and sometimes (rarely again) the values in a random action/conditions change when you open it to view. I still use it a lot and it's a good plugin, especially in how copy makes the new trigger right below the original instead of at the bottom, but for your purposes I would recommend using xtra editor's.
[right][snapback]490801[/snapback][/right]

That's fixed in the new public release version of SCM Draft. #2 is out, you probably have #1 like I did because I don't have any of those problems anymore.
Report, edit, etc...Posted by KaboomHahahein on 2006-05-22 at 20:57:26
Usually, the sound will not lag that much in the game if you have a good connection. However, it will lag for a bit to start the music especially if you use the sounds from starcraft and you make the cd run to put out the sounds. You should try and get used to the starforge triggers because in my opinion, once you learn them, you will realise how much faster you can use triggers.
Report, edit, etc...Posted by Sarah_K on 2006-05-23 at 05:27:39
QUOTE(KaboomHahahein @ May 23 2006, 12:57 AM)
Usually, the sound will not lag that much in the game if you have a good connection. However, it will lag for a bit to start the music especially if you use the sounds from starcraft and you make the cd run to put out the sounds. You should try and get used to the starforge triggers because in my opinion, once you learn them, you will realise how much faster you can use triggers.
[right][snapback]491004[/snapback][/right]


how is the best way to learn how to do "proper" triggers? any good tutorials around or something
Report, edit, etc...Posted by MrCroww on 2006-05-23 at 08:10:12
yawn.gif i can teach u , suicidal-snowman@hotmail.com
Report, edit, etc...Posted by Sarah_K on 2006-05-23 at 08:54:42
ok just added smile.gif

edit: not really, it's saying an error when i try to add on e-messenger... I tried http://webmessenger.msn.com/ too and both do it when I try to add new contacts
bleh

I will add on weekend (Im at college now so cant use proper msn)
Report, edit, etc...Posted by yoni45 on 2006-05-30 at 13:51:11
Alright, basically, the triggers in SF and SCMDraft (original editor), work similarly to the StarEdit ones, they're just not as user-friendly...

They pretty much accept the preset actions/conditions/players, and expect "Arguments" for them...

Say you want to do

"Player 1 Brings At Least 3 Terran Marine to Location 1"

In Starforge, this would use the

Bring();

condition... You must supply the arguments for it however, SF tells you which argument goes where in the same window as soon as you type "Bring("

In the case of Bring();, the arguments are:

Bring(Players, Comparison, Number, Unit, Location);

Knowing what the Bring(); command does, you would fill this out somewhere along these lines:

Bring(Player 1, AtLeast, 3, Marine, Location 1);
=
"Player 1 Brings At Least 3 Terran Marine to Location 1"

As you're typing the arguments for the command, StarForge will give you the options for what you can fill in, in the right hand box...

the older SCMDraft editor is a little tougher as it doesn't give you the options for what you can type in, so you have to know the exact syntax for everything, including the units...
Report, edit, etc...Posted by LegacyWeapon on 2006-05-30 at 17:53:40
QUOTE(Sarah_K @ May 23 2006, 05:27 AM)
how is the best way to learn how to do "proper" triggers? any good tutorials around or something
[right][snapback]491155[/snapback][/right]
The best way is to keep on making them.
QUOTE(Sarah_K @ May 23 2006, 08:54 AM)
ok just added smile.gif

edit: not really, it's saying an error when i try to add on e-messenger... I tried http://webmessenger.msn.com/ too and both do it when I try to add new contacts
bleh

I will add on weekend (Im at college now so cant use proper msn)
[right][snapback]491181[/snapback][/right]
This belongs in a PM.
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