Staredit Network

Staredit Network -> UMS Assistance -> High Terrain Location Help Needed
Report, edit, etc...Posted by Volcove99 on 2006-05-23 at 02:35:07
Simply put, I'm unsure of how to do this properly. How do you get a location to work only when an air unit is on higher terrain, and hence trigger an action only when said unit is on high terrain.

Want to make the map so the air unit will recieve damage if flying through "Cliffs" is attempted, so I need to know how to do this properly. Thanks in advance.

ADDITION:
Erm, never mind. Figured it out already; I was doing high elevation when it should have been medium blushing.gif
Report, edit, etc...Posted by Rantent on 2006-05-23 at 03:32:10
Ya low is ground, medium is cliff/buildings, high is high buildings.
Report, edit, etc...Posted by Volcove99 on 2006-05-23 at 09:37:45
Yeah I thought high was cliff; thats why it wasn't working initially. Figured it out :/
Report, edit, etc...Posted by Steel_Hand55 on 2006-05-23 at 23:31:57
Volcove, great creator of Volc's world not know how to do something??!! Gasp!

Seriously now, how exactly did you do it? Locations around every single f*ing cliff, or dt's that if ur location ran into them it would *crash* you?
Report, edit, etc...Posted by Beardo on 2006-05-24 at 07:24:19
smile.gif Hi Volc
Report, edit, etc...Posted by Mini Moose 2707 on 2006-05-24 at 12:50:01
If you want to say Hi to Volc, PM Volc.

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