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Staredit Network -> UMS Assistance -> Help Dialoge
Report, edit, etc...Posted by Van on 2006-05-24 at 02:57:11
I have a problem, im making a map and I need to have dialouge in it.....
But every time I try to run a sequence of text messages it only plays the first message untill it goes to WAIT 5000 mil. seconds then it dosent play the rest of the text messages after that... whats wrong???

Trigger
Players:
Player 1
Conditions:
Player 1 brings at least 1 any unit to Commander
Actions:
Play Wav (beep)
Play Dialouge
wait 5000 seconds
Play Wav (beep)
Play Dialouge
wait 5000 seconds
Play Wav (beep)
Play Dialouge
wait 5000 seconds
and so on and so on.....
Report, edit, etc...Posted by Mp)MinigameEast on 2006-05-24 at 03:07:51
is it the wavefile a little bit to big or mestup?

do you have any other triggers that might tangle up the with other waits?

do you have hyper triggers in your map?




those question might solve the problem.
Report, edit, etc...Posted by Van on 2006-05-24 at 03:11:34
umm i dont know what mestup is and the wav file is 6.94 KB which is used 5 times and a 55.7 KB wich is used 2 times
no hyper triggers
no other triggers that have anything to do with my location
Report, edit, etc...Posted by Mp)MinigameEast on 2006-05-24 at 03:19:20
QUOTE(Van @ May 24 2006, 02:11 AM)
umm i dont know what mestup is and the wav file is 6.94 KB which is used 5 times and a 55.7 KB wich is used 2 times
no hyper triggers
no other triggers that have anything to do with my location
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mestup = something screwed up.

just add some hyper triggers and see what happens. it will speed up the process.
Report, edit, etc...Posted by Van on 2006-05-24 at 03:48:43
k ill c wut happens
Report, edit, etc...Posted by JaFF on 2006-05-24 at 04:00:58
Allso check if you have any other triggers with waits in them working at the same time for this player.
Report, edit, etc...Posted by Van on 2006-05-24 at 04:24:53
oh ya i got two marines that are given to player one and after the first txt runs then if i press exit it gives me the marines w/o going through the dialouges first
Report, edit, etc...Posted by JaFF on 2006-05-24 at 05:38:50
QUOTE(Van @ May 24 2006, 11:24 AM)
oh ya i got two marines that are given to player one and after the first txt runs then if i press exit it gives me the marines w/o going through the dialouges first
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Youmean Escape ? Pressing Escape can create problems, allthow I'm not sure.
Report, edit, etc...Posted by Kenoli on 2006-05-24 at 18:45:52
In single player mode pressing the escape key skips wait actions.
Report, edit, etc...Posted by Mp)7-7 on 2006-05-24 at 19:44:43
Hyper Triggers will make the waiting times faster and more accurate to how it would be if you had played it in single player mode. Other things change too, but I think that is all you need to fix this!
Report, edit, etc...Posted by Kenoli on 2006-05-24 at 19:50:44
QUOTE
Hyper Triggers will make the waiting times faster and more accurate to how it would be if you had played it in single player mode. Other things change too, but I think that is all you need to fix this!
Please refrain from posting such misinformation. You obviously have no idea what hyper triggers do.
Report, edit, etc...Posted by (U)Bolt_Head on 2006-05-24 at 21:54:37
QUOTE(Mp)MinigameEast @ May 24 2006, 02:18 AM)
mestup = something screwed up.

just add some hyper triggers and see what happens. it will speed up the process.
[right][snapback]491810[/snapback][/right]



QUOTE(7-7 @ May 24 2006, 06:44 PM)
Hyper Triggers will make the waiting times faster and more accurate to how it would be if you had played it in single player mode.  Other things change too, but I think that is all you need to fix this!
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Agg we should only allow expert mapmakers to use hyper triggers. Add Hyper triggers to fix a wait block problem? You guys got to be kidding me, all the newbs seem to think adding or erasing hyper triggers fix every single problem in mapmaking.



Van you have another wait going at the same time as your diologe starts. Check your music loops, unit respawns with long intervals, other diologe sceanes, or anything else that might have a wait. The trigger you are looking for will be under the same player that controls the trigger you listed (check all players and the force that player belongs to too).

Edit: oh Kenoli already stated about how wrong the previous hyper trigger statments are.
Report, edit, etc...Posted by Kenoli on 2006-05-24 at 22:59:10
It is unfortunate that each player can only use one wait action at a time. Wait blocks are easily one of the most common map making problems.
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