| Trigger |
| Description: |
| The recalling sequence |
| Players: |
| ¤ Player 5 |
| Conditions: |
| ¤ [Player 5] has suffered [exactly 1] deaths of [Protoss Flag Beacon]. |
| Actions: |
| ¤ Execute AI script 'Cast Recall (Arbiter required)' at 'Arena 1 - Enemy 1'. |
| ¤ Preserve trigger. |
| Trigger |
| Description: |
| The trigger to activate the recall |
| Players: |
| ¤ Force 1 |
| Conditions: |
| ¤ Player 8 has suffered exactly 9 deaths of Independent Starport (Unused). |
| Actions: |
| ¤ A jumbled mess and then... |
| ¤ Modify death counts for [Player 5]: [Set to] [1] for [Protoss Flag Beacon]. |
| ¤ Send transmission to current player from [Gunner] at 'Arena 1'. Play wav file Modify transmission duration: [Set to] [3000] milliseconds. Display the following text: Special Ammo: Delay Ammo |
| ¤ Wait for [1500] milliseconds. a]Modify death counts for [Player 5]: [Set to] [0] for [Protoss Flag Beacon]. |