Trigger |
Description: |
The recalling sequence |
Players: |
¤ Player 5 |
Conditions: |
¤ [Player 5] has suffered [exactly 1] deaths of [Protoss Flag Beacon]. |
Actions: |
¤ Execute AI script 'Cast Recall (Arbiter required)' at 'Arena 1 - Enemy 1'. |
¤ Preserve trigger. |
Trigger |
Description: |
The trigger to activate the recall |
Players: |
¤ Force 1 |
Conditions: |
¤ Player 8 has suffered exactly 9 deaths of Independent Starport (Unused). |
Actions: |
¤ A jumbled mess and then... |
¤ Modify death counts for [Player 5]: [Set to] [1] for [Protoss Flag Beacon]. |
¤ Send transmission to current player from [Gunner] at 'Arena 1'. Play wav file Modify transmission duration: [Set to] [3000] milliseconds. Display the following text: Special Ammo: Delay Ammo |
¤ Wait for [1500] milliseconds. a]Modify death counts for [Player 5]: [Set to] [0] for [Protoss Flag Beacon]. |