Staredit Network

Staredit Network -> UMS Assistance -> timer up
Report, edit, etc...Posted by biteme9080 on 2006-05-25 at 13:07:36
is it possible to ge the timer to count up?
i tried this but it went up 2 seconds at a time

Conditions:
-always

Actions:
-Set countdown timer add 1 second
-pause countdown timer
-preserve trigger
-wait 1000 miliseconds

but instead it goes up 2 seconds every 2 seconds...


Report, edit, etc...Posted by AshaMeD on 2006-05-25 at 13:32:02
ok this is kinda confusing but instead of waits... use death counters... So make a trigger that adds a death counter... for a computer player make it like an x-tra unit or somthing that wont die.... and make it like that

Always add 1 death for computer player. And preserve trigger it.

player computer player has 30 deaths

-add 1 second
-pause countdown
-set computer player deaths 0
-preserve trigger..

with hyper triggers if the map has hypers every 30 deaths = 1 seconds!! its way ezy.. and it dosn't add lag or nothing lol!! i use this for alot of my countdowns and other triggers i find it works better the wait 4000 mili and the preserve!
Report, edit, etc...Posted by Mp)7-7 on 2006-05-25 at 15:21:20
add hyper triggers, and what ashamed said, that should help you make the timer sount up, you might want to make it wait 900 milliseconds instead!
Report, edit, etc...Posted by AshaMeD on 2006-05-25 at 15:22:25
With my idea you don't need any waits... and it won't lag up other triggers just use exacly waht i said
Report, edit, etc...Posted by Noober on 2006-05-25 at 16:19:08
Yes, use DCs instead of waits - it's more accurate and won't mess up with other waits. However, only give it to one computer, not multiple. The reason it was going up by 2 is because 2 comps/people had it, so the trigger executed twice, thus going up 2 seconds.
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