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Experience Systems "
- Custom Score
- Razing Score
- Building Score
Each of these scoring types can be used for a experience board system in a rpg. Things you will have remember with each score each one is different from the other. I'll give example of each one in a simple trigger format as well as what each one does and how it can be used. If you wish add onto this do so, All comments and addons are welcome. Also cover many other things so just read =)
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Helpful Stuff "
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Custom Score "
This one need check unit kill score so you can subtract that score off the player and add the custom score to the board. This one aquires alittle bit of triggering. But this pretty much same for rest of boards nothing really changes much expect the scoring types.
TriggerTYPE 1For this one using score 25, if kill a broodling will add score. Also if you want add minerals you can its optional for user.
Conditions- Player kills score is atleast 15
- Player kills score is atmost 25
Actions- Modify score for Player: Subtract 25 Kills
- Modify score for player: Add X Custom
- (OPTIONAL) Modify resources for Player: Add X Minerals
- Preserve Trigger
Type 2For this one were subtracting away from a set score kinda like telling person when next level up is.
Conditions- Player kills score is atleast 15
- Player kills score is atmost 25
Actions- Modify score for Player: Subtract 25 Kills
- Modify score for player: Subtract X Custom
- Preserve Trigger
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Razing Score "
Only problem with this scoring type is if you kill a building can kinda screw up the scoring, But still handy to use sometimes if not killing buildings =) Also nice for money systems and other things.
TYPE 1Conditions- Player kills score is atleast 15
- Player kills score is atmost 25
Actions- Modify score for Player: Subtract 25 Kills
- Modify score for player: Add X Razings
- (OPTIONAL) Modify resources for Player: Add X Minerals
- Preserve Trigger
TYPE 2Conditions- Player kills score is atleast 15
- Player kills score is atmost 25
Actions- Modify score for Player: Subtract 25 Kills
- Modify score for player: Subtract X Razings
- Preserve Trigger
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Building Score "
King like the razings system this one very unstable as well, having buildings can screw up scoring system was well unless buildings given to player a re-place and score for them buildings have been subtracted off score then alright.
TYPE 1Conditions- Player kills score is atleast 15
- Player kills score is atmost 25
Actions- Modify score for Player: Subtract 25 Kills
- Modify score for player: Add X Buildings
- (OPTIONAL) Modify resources for Player: Add X Minerals
- Preserve Trigger
TYPE 2Conditions- Player kills score is atleast 15
- Player kills score is atmost 25
Actions- Modify score for Player: Subtract 25 Kills
- Modify score for player: Subtract X Buildings
- Preserve Trigger
Hope this helps you and someway =)