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Staredit Network -> UMS Assistance -> [SOLVED] Experience System.
Report, edit, etc...Posted by Cloud on 2006-05-25 at 13:20:23
Does anyone have a fast easy experience system. I don't have one sad.gif .
Report, edit, etc...Posted by AshaMeD on 2006-05-25 at 13:21:32
like with little triggers?? or well balanced or wat?? Because you can do it in the amount of lvls you want but a well balanced one i seem to use alot would be double the amount you need per lvl... or 1/4 at least so lvl 1 needs like 500-1000-2000-4000 but thats if you want the map to take a while... if you want it short make it 1/4 500-625-781-976 thats a good one also... if you want it more even though make it like 500-625-800-1000-1250 or so... does that help?
Report, edit, etc...Posted by Cloud on 2006-05-25 at 13:36:06
I was gonna do it up to level 20 or 25 - 40 tops. But I also was gonna make it so you can get infinate experience.
Report, edit, etc...Posted by AshaMeD on 2006-05-25 at 13:45:38
Dude... all you do is add kills to custom or... just use the point system kills and raises or w/e!! can't look at triggers right now
Report, edit, etc...Posted by Cloud on 2006-05-25 at 15:04:53
i know how to use custom points and crap i just need a trigger that'll work for adding custom for a unit and preserve it without it continuing the exp from 1 kill.
Report, edit, etc...Posted by AshaMeD on 2006-05-25 at 15:12:07
you don't need 2... every time you kill a unit you get kill and raising points.. lol... but thats a lil bit harder because some units give more and stuff... lol
Report, edit, etc...Posted by Kenoli on 2006-05-25 at 18:29:34
Basic Help (scroll down to question #5)
or
Kills to Cash
or
Kills to Cash 'Perfect'

Just pretend that "experience" is "cash".
Report, edit, etc...Posted by Cloud on 2006-05-25 at 22:30:17
QUOTE(Kenoli @ May 25 2006, 10:29 PM)
Basic Help (scroll down to question #5)
or
Kills to Cash
or
Kills to Cash 'Perfect'

Just pretend that "experience" is "cash".
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So I can use that for custom score instead of minerials? would that work?
Report, edit, etc...Posted by Moogle on 2006-05-25 at 22:35:48
" Experience Systems "
  • Custom Score
  • Razing Score
  • Building Score
Each of these scoring types can be used for a experience board system in a rpg. Things you will have remember with each score each one is different from the other. I'll give example of each one in a simple trigger format as well as what each one does and how it can be used. If you wish add onto this do so, All comments and addons are welcome. Also cover many other things so just read =)

" Helpful Stuff "" Custom Score "

This one need check unit kill score so you can subtract that score off the player and add the custom score to the board. This one aquires alittle bit of triggering. But this pretty much same for rest of boards nothing really changes much expect the scoring types.

Trigger

TYPE 1

For this one using score 25, if kill a broodling will add score. Also if you want add minerals you can its optional for user.

Conditions
  • Player kills score is atleast 15
  • Player kills score is atmost 25
Actions
  • Modify score for Player: Subtract 25 Kills
  • Modify score for player: Add X Custom
  • (OPTIONAL) Modify resources for Player: Add X Minerals
  • Preserve Trigger
Type 2

For this one were subtracting away from a set score kinda like telling person when next level up is.

Conditions
  • Player kills score is atleast 15
  • Player kills score is atmost 25
Actions
  • Modify score for Player: Subtract 25 Kills
  • Modify score for player: Subtract X Custom
  • Preserve Trigger
" Razing Score "

Only problem with this scoring type is if you kill a building can kinda screw up the scoring, But still handy to use sometimes if not killing buildings =) Also nice for money systems and other things.

TYPE 1

Conditions
  • Player kills score is atleast 15
  • Player kills score is atmost 25
Actions
  • Modify score for Player: Subtract 25 Kills
  • Modify score for player: Add X Razings
  • (OPTIONAL) Modify resources for Player: Add X Minerals
  • Preserve Trigger
TYPE 2

Conditions
  • Player kills score is atleast 15
  • Player kills score is atmost 25
Actions
  • Modify score for Player: Subtract 25 Kills
  • Modify score for player: Subtract X Razings
  • Preserve Trigger
" Building Score "

King like the razings system this one very unstable as well, having buildings can screw up scoring system was well unless buildings given to player a re-place and score for them buildings have been subtracted off score then alright.

TYPE 1

Conditions
  • Player kills score is atleast 15
  • Player kills score is atmost 25
Actions
  • Modify score for Player: Subtract 25 Kills
  • Modify score for player: Add X Buildings
  • (OPTIONAL) Modify resources for Player: Add X Minerals
  • Preserve Trigger
TYPE 2

Conditions
  • Player kills score is atleast 15
  • Player kills score is atmost 25
Actions
  • Modify score for Player: Subtract 25 Kills
  • Modify score for player: Subtract X Buildings
  • Preserve Trigger
Hope this helps you and someway =)
Report, edit, etc...Posted by Kenoli on 2006-05-25 at 22:53:30
QUOTE
So I can use that for custom score instead of minerials? would that work?
Yep.
Report, edit, etc...Posted by Cloud on 2006-05-25 at 23:10:12
Thanks alot to Kenoli and Moogle.
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