Staredit Network

Staredit Network -> Terrain -> beach
Report, edit, etc...Posted by Chester on 2006-05-26 at 07:41:46
i don't know if it have been done already but i want to know if it's possible to do some kind of beach, something good looking that reaches the water with sand cause i wanna do a map on a island
Report, edit, etc...Posted by Weed-4-me on 2006-05-26 at 08:51:53
its probly been done...ask wooden or sumthin...

ps: omg fix that sig
Report, edit, etc...Posted by WoodenFire on 2006-05-26 at 11:35:26
Ask Wilhelm...

I don't own the right to show his work of something like that. Hes got a few you can choose from if he wants to show u...
Report, edit, etc...Posted by A_of_s_t on 2006-05-26 at 11:54:39
I know how. Someone told me. All you do is disable doodad state for zerg becons, then you do that observer thing and they become invisible, leaving behing that glow. When a bunch are placed, they look like water.
Report, edit, etc...Posted by WoodenFire on 2006-05-26 at 13:14:31
Uh... :l or you could use traps... :l
Report, edit, etc...Posted by A_of_s_t on 2006-05-26 at 13:15:58
It matters which way he wants it. Suddenly with traps, or gradually with becons?
Report, edit, etc...Posted by WoodenFire on 2006-05-26 at 13:23:34
or MASS PYLON SPRITES! ><
Report, edit, etc...Posted by A_of_s_t on 2006-05-26 at 13:25:24
Lol. So there are a few ways...
Report, edit, etc...Posted by glytchur on 2006-05-26 at 13:33:26
QUOTE(WoodenFire @ May 26 2006, 12:23 PM)
or MASS PYLON SPRITES! ><
[right][snapback]493215[/snapback][/right]


o_o
Report, edit, etc...Posted by 00cnr on 2006-05-26 at 17:15:49
Look Here.
Report, edit, etc...Posted by Chester on 2006-05-26 at 17:20:46
i was more like looking from something that goes gradually in the water not a ruin wall
Report, edit, etc...Posted by Toothfariy on 2006-05-26 at 18:00:54
there is no way i can think of the make it walkable or even look like it.


i dont wanna make another topic but, does ne one know how to make a beach lookin thing in badlands? like a cliff ramp that strechs?
Report, edit, etc...Posted by Syphon on 2006-05-26 at 19:05:12
QUOTE(WoodenFire @ May 26 2006, 12:23 PM)
or MASS PYLON SPRITES! ><
[right][snapback]493215[/snapback][/right]


YEAYH!

QUOTE(Toothfariy @ May 26 2006, 05:00 PM)
there is no way i can think of the make it walkable or even look like it.
i dont wanna make another topic but, does ne one know how to make a beach lookin thing in badlands? like a cliff ramp that strechs?
[right][snapback]493499[/snapback][/right]


The same way you would in Jungle. smile.gif
Report, edit, etc...Posted by Toothfariy on 2006-05-26 at 20:03:10
ummm could you show me syphon? or at least do you have an example?
Report, edit, etc...Posted by Mp)7-7 on 2006-05-26 at 20:40:49
You should look through the pages of this forum and see if you can find any to do with beach, or you could search the word beach, you may find one this way!

http://www.staredit.net/index.php?act=Sear...&highlite=beach
Report, edit, etc...Posted by A_of_s_t on 2006-05-26 at 22:28:06
QUOTE
I know how. Someone told me. All you do is disable doodad state for zerg becons, then you do that observer thing and they become invisible, leaving behing that glow. When a bunch are placed, they look like water.
Report, edit, etc...Posted by Rantent on 2006-05-27 at 22:45:51
Ok, the best ways to make beach terrain, that I can think of.
You cannot get rid of the cliff part of the beach once it goes below the water without it looking blocky, from my experience. (aka. doodads don't blend with the cliff terrain well)

Taking that into consideration, the best two ways that I can think of is using the way where you have the ramp doodad, cut off with the lighter part of a river wall.
http://img275.imageshack.us/img275/53/confused2hn.jpg <- Seen here.
The other way, uses the same style, but using bridge tiles instead of ramp tiles, leading up to the shoreline of cliff tiles. I'm sure there are others as well that blend with these parts.
Report, edit, etc...Posted by Syphon on 2006-05-31 at 19:55:38
QUOTE(Toothfariy @ May 26 2006, 07:02 PM)
ummm could you show me syphon? or at least do you have an example?
[right][snapback]493577[/snapback][/right]


Maybe later.

QUOTE(Rantent @ May 27 2006, 09:45 PM)
Ok, the best ways to make beach terrain, that I can think of.
You cannot get rid of the cliff part of the beach once it goes below the water without it looking blocky, from my experience. (aka. doodads don't blend with the cliff terrain well)

Taking that into consideration, the best two ways that I can think of is using the way where you have the ramp doodad, cut off with the lighter part of a river wall.
http://img275.imageshack.us/img275/53/confused2hn.jpg <- Seen here.
The other way, uses the same style, but using bridge tiles instead of ramp tiles, leading up to the shoreline of cliff tiles. I'm sure there are others as well that blend with these parts.
[right][snapback]494201[/snapback][/right]


Yes, you can't remove them. But, I was experimenting a while back and there are several blends that use 2 tiles instead of the usual 3-4 for dirt > water, giving the impressions of shallow water, or lower ground. Used right you could blend with traps to make a beach.
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