From what I've heard, there's been plenty of maps not like the game like this. I also heard awhile ago there were unfinished attempts at this map that were like the game (I've played neither). Mine, however, will be like the game.
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Sim City[/center]
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IdeaStart with 15000 minerals and build the bestest city in the world. There's lots of factors such as taxes, power, city management, crime, and other fun disasters to wreck your city with.
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BuildingsCity Management - (Command Center) - Lets you build additional construction crews and otherwise handles city management functions. You can only make 10 other buildings per City Management.
Housing - (Supply Depot) - This is where people live. Every year, taxes are collected from housing units, based on the satisfacation of the people who live there.
Power Plant - (Engineering Bay) - Outputs 40 units of power to your city. Causes pollution, which can anger nearby residents.
Police Station - (Barracks) - Maintains the peace, fights crime, combats disasters. This will make residents feel safer and thus more satisfied. When a disaster occurs in the city, each one makes a certain number of Vultues (police cars) to fight it.
Commercial District - (Academy) - Doesn't increase population, but produces slightly more income than a housing unit. Must have 3 housing units for each Commercial District.
Airport - (Starport) - Allows for trade with other cities, providing both with income. Of course, this entails the possibility of a plane crash (see disasters).
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ConceptsCrime - As population increases, crime will too, thus police power must be built to keep order in a city. If left unchecked, vandals will start striking out at buildings. Eventually, buildings will just get randomly destroyed. At this point, citizens might start getting angry...
Satisfaction Rating - Residents won't pay they taxes or even live in your city if they aren't happy. Be sure to provide enough power, police, and other services to your dwellers, and they'll flock in. If they don't like your management style, they might get pissed off and violent.
Trade - I'm considering the possibility of letting cities trade with each other once they get airports. This would provide some tax income to both parties.
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DisastersVandals - If crime is rampant, vandals will attack your buildings causing some damage, which can be repaired. If left unchecked, the vandals will destroy buildings.
Riot - Got poor city management and disatissfied residents? They'll take to the streets and fight the power.
Fire - This one is semi-random. A random building will explode and firebats ("fires") will damage nearby buildings.
Air Crash - Only happens to cities with airports. A plane will crash into a building, destroying it. Fires will probably result Make sure your air routes don't have a lot of intersections. And of course, there's always random ones that don't involve collisions...
Monster - Pretty much random. The RAWRZ ^_^;; Monster or Iron Man might make an appearance and be quite angry. I might use this to take down cities that are "too perfect".
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Progress Chart/To-Do List-
Founding a city.-
10 squares from CC effect.-
Power-
Income-
Police-
Disasters-
More...