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Staredit Network -> UMS Production -> The Blood Coffin - Chapter #1
Report, edit, etc...Posted by Marandule1 on 2006-05-26 at 18:47:56
QUOTE

The Blood Coffin


Terrain Type = Jungle
[progress]2[/progress]
Size Of Map = 256x256

Game Type = RPG


About The Idea


Chapter #1

The beginning of the vampires started with the chamber of The Blood Coffin.
The first vampire ever in existance, The first of its kind to walk the face of the earth and the bringer of death.
The tales from servivers of this beast from across the world have been many and bloody, people would say it was a giant monster of the flesh where as others would called it the silent killer. 12 Years in the futur in the rocky areas of germany where a monster is at rest in the place that humans now call The Blood Coffin chamber.
A small group of hikers that stumbled apon an opening in a triangle shaped rock with many odd simples that apear to be scratch into the rock with a claw of a sorts.
As they advanced clooser to the opening, a fowl stench which cannot be described in words, but they didnt stop there as there determination led them to advance clooser and clooser.
.............................

As they were at the entrance the chamber, a lord of the lands where the chamber lies has been searching for this place for years apon end to try and destroy this vampire before anyone releases it.
To achive this, he has built castle after castle after watch bays.
.............................

At the same time he is planning, the group of hikers now have gained entrance to the chamber within.
A pitch black area soo they grabbed there touchs and moved slowly down a rocky path going down into the mountain with blade sharp walls.
They then come apon a open area with statues all around a circle platform all pointing to the middle of another rock triangle, then when the light grows in the room they look at blood stained floors and drips of blood from the ceiling of the dank room and grizzly objects around like sharp and rusty weapons with chips of bones scattered on the floor.
The rest of the tale was never told.........................

Soo if you get the idea that the vampire is the ancient killer and the story continues with the 5 hikers being bitten and drained of there blood but not killed....
to continue the story.... the vampire is going into hiding from the lands of Grelarious....
To give you the name of the vampire will be ruining the story line cause that will be continued in chapters 2-3



New Battle System


Ive thought of a great new idea for a battle sytem instead of the normal just attacking with the units but im thinking if i have several burrowed zerglings under your vampire(zealot) all the time for combat with other vampires but there is another way for a chance hit that the better your strength, agility, stamina+amours weapons etc can difference the chance of all the attacks.

The whole idea is that the better your atributes + items are the better you have chance and + damage to your oppenant,,,,,
note that your damage increases + 1 every 2 strength.
agility give you the ability of more chance of hitting ur damn oppenant with a stick untill he slowly dies of bordam happy.gif.
Stamina is just the anti tiredness system where your stamina goes down slowly and your chance of hitting decreases.


Item Index


[Name#] - [Damage#] - [Cost#]

Weapons Index's

~ Dagger Weapons Index ~

Rusty Dagger - 1 - 10 Gold
Iron Dagger - 3 - 25 Gold
Steel Dagger - 6 - 40 Gold
Silver Dagger - 8 - 65 - Affects Werewolves

~ Short Sword Weapons Index ~

Short Rusty Sword - 2 - 18 Gold
Short Iron Sword - 5 - 36 Gold
Short Steel Sword - 7 - 50 Gold
Short Silver Sword - 9 - 75 Gold - Affects Werewolves
Short Cystal Sword - 12 - 100 Gold
Short Ebonet Sword - 15 - 135 Gold - Affects Werewolves

~ Long Sword Weapons Index ~

Long Iron Sword - 6 - 40 Gold
Long Steel Sword - 8 - 65 Gold
Long Silver Sword - 10 - 86 Gold - Affects Werewolves
Long Cystal Sword - 14 - 128 Gold
Long Ebonet Sword - 16 - 150 Gold - Affects Werewolves
Long Crescent Sword - 20 - Unique item can only be found - Affects Werewolves

~ Axe Weapons Index ~

Steel Axe - 11 - 92 Gold
Silver Axe - 13 - 118 Gold - Affects Werewolves
Cystal Axe - 15 - 135 Gold
Ebonet Axe - 17 - 178 Gold - Affects Werewolves
Crescent Axe - 22 - Unique iten can only be found - Affects Werewolves


Armors Index's

[Name#] - [Defence#] - [Cost#]
~ Class 3 Armors Index ~

Rags - 1 - 15 Gold
Cloth - 2 - 30 Gold
Cape - 4 - 60 Gold
Robe - 6 - 80 Gold

~ Class 2 Armors Index ~

Leather Rags - 3 - 45 Gold
Leather Cloth - 5 - 70 Gold
Leather Cape - 7 - 90 Gold
Leather Robe - 9 - 110 Gold
Steel Mail - 8 - 100 Gold
Steel Platemail - 10 - 140 Gold

~ Class 1 Armors Index ~

Silver Mail - 11 - 150 Gold
Silver Platemail - 15 - 175 Gold
Chain Mail - 13 - 160 Gold
Crescent Platemail - 20 - Unique item can only be found


Creatures


Human's
- Town person(scv)
- Swords man(Kerrigan)
- Archer(Ghost)
- Town Guard(Zealot)
- Royal Warrior(Dark Templar)

Minors
- Beatle(Drone)
- Wasp(Mutalisk)
- Tarius(Ultralisk)
- Male Tarius(Hero Ultralisk)
- Acidic Snake(Hydralisk)
- Deadly Viper(Hero Hydra)

Rare Creatures/
- Warlord(High Templar)
- Hound(Hero Zergling)
- Magic Spider(Dragoon)
- Spirit Demon(Archon)
- Suicide Humans(Infested Terran)

HERO'S
- Aracinine(Dark Templar)
- Neveilien(Hero Archon)
- Land Lord Vanceal(Hero High Templar) - Main Boss
- The First Vampire(Hero Dark Templar) - Chapters 2-3 only


Will keep you informed of updates etc


Just to add yes i will actually finish this map this time lol happy.gif

To keep you up with the news that i might be requireing testers for the map not in a very long time cause of all the modeling on the rpg etc but any help on the map i will be more than happy to except concepts or ideas to improve this idea to an even better map.

To inlighten you more, the other chapters will have the same map but you will all start from where you left off from soo when ive done all three chapters.... i will put them all into 1 huge game that moves from 1 option of gaming to another but this is a very big project soo not over do your comments......

Just for the record i would like it if people wouldnt anoy me by filling this forum with junk abuse mail.

Used to be known as Oo.Hennius.oO now just Hennius


Current list of beta testers ( Possible )

- Zell.Dincht
Report, edit, etc...Posted by dumbducky on 2006-05-26 at 18:51:30
I thought you quit SC. Or are you just making a map, but not testing it yourself?

I don't really get your battle system. Can you explain it any better?
Report, edit, etc...Posted by Zell.Dincht on 2006-05-26 at 19:02:58
Wow seems interesting if you need a BETA tester PM me. Are you gonna add spells cause I didnt see you write about it.
Report, edit, etc...Posted by Dark_lunatic_K on 2006-05-26 at 19:37:24
You stole ideas from Crescent Dyne. Pretty obvious, looking at the weapons. if you're gonna steal concepts, then at least do something to make it better. Geez. disgust.gif
Report, edit, etc...Posted by Cloud on 2006-05-26 at 19:45:26
QUOTE(Dark_lunatic_K @ May 26 2006, 11:37 PM)
You stole ideas from Crescent Dyne. Pretty obvious, looking at the weapons. if you're gonna steal concepts, then at least do something to make it better. Geez.  disgust.gif
[right][snapback]493552[/snapback][/right]


If we wanted to we could name idea's that you borrowed too, WoodenFire doesn't have them copy-righted. Big deal.
Report, edit, etc...Posted by Zell.Dincht on 2006-05-26 at 20:14:28
QUOTE
(Dark_lunatic_K @ May 27 2006, 01:37 AM)
You stole ideas from Crescent Dyne. Pretty obvious, looking at the weapons. if you're gonna steal concepts, then at least do something to make it better. Geez.


Well DLK I would shut up about it cause well if your saying Marandule1 is stealing ideas then your wrong. I bet final fantasy games had those items so shut up. Oh and ur LotR map stole things from the movie.
Report, edit, etc...Posted by DoomGaze on 2006-05-26 at 20:59:19
Yea, the items can't get much more generic than that. It's actually not necessary to give the items rather formal names, such as 'Ravage Blade,' but it all depends on your style. Also, it's 'crescent,' not cresant. You wouldn't want any misspelling to taint your map, now would you?

After looking at the Maps in Production for several months, I've realized that alot of people develop a background and the introduction of the map, but there's very very little mention of advancements of the plot. I'm not sure whether this is because I simply haven't played the maps yet, but it makes me feel like some people are sticking a background and introduction and just calling it a story. Although it's progress, it's not really what I would call a story yet. Now if you'll excuse my ranting on your thread...

The battle system seems pretty standard, as there are starting to be more RPGs in progress that are using virtual HP and such weapons. So...what other features will be in the game?
Report, edit, etc...Posted by Marandule1 on 2006-05-27 at 11:09:58
Comment And Ideas Open For Decussion In This Forum

ADDITION:
New thread with all soon
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