The Blood Coffin
Terrain Type = Jungle
[progress]2[/progress]
Size Of Map = 256x256
Game Type = RPG
About The Idea
Chapter
#1The beginning of the vampires started with the chamber of The Blood Coffin.
The first vampire ever in existance, The first of its kind to walk the face of the earth and the bringer of death.
The tales from servivers of this beast from across the world have been many and bloody, people would say it was a giant monster of the flesh where as others would called it the silent killer. 12 Years in the futur in the rocky areas of germany where a monster is at rest in the place that humans now call The Blood Coffin chamber.
A small group of hikers that stumbled apon an opening in a triangle shaped rock with many odd simples that apear to be scratch into the rock with a claw of a sorts.
As they advanced clooser to the opening, a fowl stench which cannot be described in words, but they didnt stop there as there determination led them to advance clooser and clooser.
.............................
As they were at the entrance the chamber, a lord of the lands where the chamber lies has been searching for this place for years apon end to try and destroy this vampire before anyone releases it.
To achive this, he has built castle after castle after watch bays.
.............................
At the same time he is planning, the group of hikers now have gained entrance to the chamber within.
A pitch black area soo they grabbed there touchs and moved slowly down a rocky path going down into the mountain with blade sharp walls.
They then come apon a open area with statues all around a circle platform all pointing to the middle of another rock triangle, then when the light grows in the room they look at blood stained floors and drips of blood from the ceiling of the dank room and grizzly objects around like sharp and rusty weapons with chips of bones scattered on the floor.
The rest of the tale was never told.........................
Soo if you get the idea that the vampire is the ancient killer and the story continues with the 5 hikers being bitten and drained of there blood but not killed....
to continue the story.... the vampire is going into hiding from the lands of Grelarious....
To give you the name of the vampire will be ruining the story line cause that will be continued in chapters 2-3
New Battle System
Ive thought of a great new idea for a battle sytem instead of the normal just attacking with the units but im thinking if i have several burrowed zerglings under your vampire(zealot) all the time for combat with other vampires but there is another way for a chance hit that the better your strength, agility, stamina+amours weapons etc can difference the chance of all the attacks.
The whole idea is that the better your atributes + items are the better you have chance and + damage to your oppenant,,,,,
note that your damage increases + 1 every 2 strength.
agility give you the ability of more chance of hitting ur damn oppenant with a stick untill he slowly dies of bordam
.
Stamina is just the anti tiredness system where your stamina goes down slowly and your chance of hitting decreases.
Item Index
[
Name#] - [
Damage#] - [
Cost#]
Weapons Index's
~ Dagger Weapons Index ~Rusty Dagger -
1 -
10 GoldIron Dagger -
3 -
25 GoldSteel Dagger -
6 -
40 GoldSilver Dagger -
8 -
65 - Affects Werewolves
~ Short Sword Weapons Index ~Short Rusty Sword -
2 -
18 GoldShort Iron Sword -
5 -
36 GoldShort Steel Sword -
7 -
50 GoldShort Silver Sword -
9 -
75 Gold - Affects Werewolves
Short Cystal Sword -
12 -
100 GoldShort Ebonet Sword -
15 -
135 Gold - Affects Werewolves
~ Long Sword Weapons Index ~Long Iron Sword -
6 -
40 GoldLong Steel Sword -
8 -
65 GoldLong Silver Sword -
10 -
86 Gold - Affects Werewolves
Long Cystal Sword -
14 -
128 GoldLong Ebonet Sword -
16 -
150 Gold - Affects Werewolves
Long Crescent Sword -
20 -
Unique item can only be found - Affects Werewolves
~ Axe Weapons Index ~Steel Axe -
11 -
92 GoldSilver Axe -
13 -
118 Gold - Affects Werewolves
Cystal Axe -
15 -
135 GoldEbonet Axe -
17 -
178 Gold - Affects Werewolves
Crescent Axe -
22 -
Unique iten can only be found - Affects Werewolves
Armors Index's
[
Name#] - [
Defence#] - [
Cost#]
~ Class 3 Armors Index ~Rags -
1 -
15 GoldCloth -
2 -
30 GoldCape -
4 -
60 GoldRobe -
6 -
80 Gold~ Class 2 Armors Index ~Leather Rags -
3 -
45 GoldLeather Cloth -
5 -
70 GoldLeather Cape -
7 -
90 GoldLeather Robe -
9 -
110 GoldSteel Mail -
8 -
100 GoldSteel Platemail -
10 -
140 Gold~ Class 1 Armors Index ~Silver Mail -
11 -
150 GoldSilver Platemail -
15 -
175 GoldChain Mail -
13 -
160 GoldCrescent Platemail -
20 -
Unique item can only be found
Creatures
Human's- Town person(scv)
- Swords man(Kerrigan)
- Archer(Ghost)
- Town Guard(Zealot)
- Royal Warrior(Dark Templar)
Minors- Beatle(Drone)
- Wasp(Mutalisk)
- Tarius(Ultralisk)
- Male Tarius(Hero Ultralisk)
- Acidic Snake(Hydralisk)
- Deadly Viper(Hero Hydra)
Rare Creatures/- Warlord(High Templar)
- Hound(Hero Zergling)
- Magic Spider(Dragoon)
- Spirit Demon(Archon)
- Suicide Humans(Infested Terran)
HERO'S- Aracinine(Dark Templar)
- Neveilien(Hero Archon)
- Land Lord Vanceal(Hero High Templar) - Main Boss
- The First Vampire(Hero Dark Templar) - Chapters 2-3 only
Will keep you informed of updates etc
To keep you up with the news that i might be requireing testers for the map not in a very long time cause of all the modeling on the rpg etc but any help on the map i will be more than happy to except concepts or ideas to improve this idea to an even better map.
To inlighten you more, the other chapters will have the same map but you will all start from where you left off from soo when ive done all three chapters.... i will put them all into 1 huge game that moves from 1 option of gaming to another but this is a very big project soo not over do your comments......
Just for the record i would like it if people wouldnt anoy me by filling this forum with junk abuse mail.