Liberation of Aiur
Each Protoss player gets one unique, super-powered hero unit. The one Zerg player has to defend his/her hive(called an Überhive) from these units. The Zerg player cannot morph anymore Üuberhives.
Progress
-Ideas[progress]100[/progress]
-Terrain[progress]100[/progress]
-Unit placement[progress]98[/progress]
I'm not sure how many overlords the Zerg will need yet.
-Triggers[progress]99[/progress]
Specifications
-PlayersEight players, seven human and one neutral.
-Map tilesetJungle, because it takes place on Aiur
-Map size96x96
Storyline / Introduction
Fenix, Zeratul, the Executor, Aldaris, Artanis, and many other survivors of the Zerg invasion have just evacuated Aiur through a warp gate, headed for Shakuras. The Protoss homeworld is a smoldering ruin, and only the mad--or the disturbingly patriotic, anyway--remain there alive.
A Zerg brood, the Adrasos Brood, is experimenting with ways to make their own Overmind. Their idea is to somehow manipulate a hive's genetic properties to make it a suitable home for the Overmind's eternal psionic energies. They have constructed an Überhive, and believe it is the key to restoring the Overmind and returning the broods under its control. In one hour, Zerg Drones will arrive with special crystals to draw the Overmind's energies into the Überhive, which the Adrasos brood hopes will restore its lost ruler. The Überhive must be defended in that time.
A Dark Templar who went missign in action when Tassadar and Fenix destroyed the Khalite Conclave, named Aganemnon, has intercepted the Adrasos brood's dark energies and learned of their plans. He has gathered his old friends; Agrona the Zealot, Ahti the Dragoon, and Ahura/Mazda the Dark Archon; to help him stop the Overmind from being reincarnated into the Überhive. Two Khalites, Alvis the High Templar and Andromache/Aongus the High Archon, have even signed up to stop Adrasos. They have brought with them Warbringer, their robotic Reaver, to help along with their potent psionic powers. Our six heroes must survive to destroy the Überhive within an hour, before it is transformed into a new Overmind.
Features
•A heavily defended hive cluster for the Zerg player to work with and for the >Protoss players to assault.
•Inexpensive Zerg units.
•Protoss spells do not take up as much energy as they normally do, allowing our >heroes to make the most of their ample powers.
•Experience-based leveling up system for the Protoss.
-Player InterfaceThe Zerg player base-builds, while the Protoss playes RPG it. The basic Zerg tech-tree--a Spawning Pool, an Evolution Chamber, a Hydralisk Den, and a Spire, are provided, invincible, on an island at the begining. The Protoss get minerals for each kill up to 200, and can spend those on uprages at the BUYBUYBUYNOW!!!(forge)
-What's new in your map that others have not done before?Well, I'm pretty sure no one has made an Überhive before. Also, the Protoss units will talk to one another when they come close to one another, and they have to actually got the the BUYBUYBUYNOW!!! to buy upgrades. After the hour passes, or when all Protoss warriors are killed, three drones, each holding a different crystal, appear around the Überhive and there are some really cool special effects that turn it into an Overmind cacoon.
-Characters•Aganemnon(Zeratul)
•Agrona(Fenix Zealot)
•Ahti(Fenix Dragoon)
•Alvis(Tassadar)
•Andromache/Aongus(Tassadar/Zeratul)
•Warbringer
•Überhive(Hive)
-SpellsAll are reaserched and easy to use for the Protoss.
Made with Production Template Alpha version attached.