Aight, heres the deal... I am making a Legend of Zelda OOT style game with extended terrain. Everythings going ok except for one detail that is driving me crazy... everything else despite it's seemingly blocky complection looks fine in game play... Here is the the problem:
Full Size:
[attachmentid=19100]
Close Up:
[attachmentid=19101]
Labels 'A' and 'B' are first priority...
'C' is something that if fixed would help, but isn't absolutely necessary.
If you know how to fix it, please post a screenshot of the solution.
Thanks
theres no blockyness
they're fine
they just llok like the exact mirror images of the tile opposite of it
its not very easy to notice anywaysif anything, C should be first priority
put some bushes or trees at the top of it
looks good
It appears that the picture was distorted when i changed the extension... Let me see if I can fix it.
If you post the map I can fix these spots as it would be easier than re-creating the entire scene and hosting the image. Or just a map with your map then copy the section and make that part a new map and host it.
Ok. I'll pm it to you and anyone that wants it.(i'm still in early stages of the map.)
One thing though, don't edit any of the structure, just edit the tiles... I kinda need it to look exactly like this.(if you need to move it a little it might be ok, but the way i have it set up, it might be really hard

)
yeah pm it to me and ill fix it up for you, they arnt really blocky at all.

I just got the PM and sent back my corrections...
I didn't know this was an open thread for help until now...
Ahh.
hmm so thats three of us fixing it

I just re-sent mine because I forgot to attach the map. Wonder which one he will choose.
they all probley look fine. i bet he'll choose mine cause im so hawt!

Well, Take a guess who the winner is??? All three of you! I'm taking pieces from all of your maps. Though I'm not taking equal portions non-the-less, you are all winners. Thanks a ton for helping.