Staredit Network

Staredit Network -> Terrain -> Rate this terrain
Report, edit, etc...Posted by Jello-Jigglers on 2006-05-29 at 12:08:29
Here is some terrain I did for a contest, but i wanted a second opinion before I submited it.

Here it is;

Overview:
[attachmentid=19145](Updated Version!)

Close-ups:
[attachmentid=19147]Updated
[attachmentid=19146]Updated
[attachmentid=19148]Updated

These pictures are updated, so go ahead and rate them!

ADDITION:
Ok... I just realized these aren't the newest pics, so I will update soon, but still rate these.
Report, edit, etc...Posted by Toothfariy on 2006-05-29 at 12:13:30
on the first one, the ramp furthest to the right, you can see that you didn't complete it and that it has not lot of blendling

on the second one, i like the temple wall to water. but if you look on the right at a high dirt cliff to the water, there is no ending on the edge. you might wanna fix that

the third one is nearly flawless. except i see on the right by the dead tree sprite, there is the cliff face that is partly a serpant partly somthing else. it looks reall y bad with half and half. you need to complete one or the other
Report, edit, etc...Posted by WoodenFire on 2006-05-29 at 12:27:55
2/10

*Some very blocky areas
*Bad layout design throughout most of the areas
*Inovative Ramp idea blending, but not where they should be as far as blockiness goes to be a successful custom ramp
*Very horrid height problem with grass->temple->water
*Complete lack of professionalism (like 0 doodads)
*Lack of color/interest
*No buildings or points of direction
*Absolutely no sign of usefullness of the terrain piece (example : Not used in a map (unused terrain))
*Bad choices of back-cliff blending
*Multipul spacing problems
*Multipul mirrored cliff faces and tiles
*Multipul repetitive cliff faces and tiles
*Pre-Isom layout failure
*Lack of puddles/lakes/water features and many other extended terrain needs.

Time Jiggler... spend more Time on it... :l
Report, edit, etc...Posted by Toothfariy on 2006-05-29 at 12:32:24
i dont know about all that wood, cause when i first looked at it, it looked like a lesser form of one for your maps and terrians.
Report, edit, etc...Posted by Jello-Jigglers on 2006-05-29 at 13:05:06
[I]Thanks. I realize that I have a lot of work to do, though, this was only my rough draft. The whole purpose of this was to see if i could use every layer and have it look (semi) natrual. This was just to get some ideas rolling. Though this took me 2 hours, I feel my time was well spent since I now know what not to do. biggrin.gif tongue.gif

Im going to upload some new pics as soon as I can, so come check them out when they are up.

QUOTE
*Some very blocky areas
*Bad layout design throughout most of the areas
*Inovative Ramp idea blending, but not where they should be as far as blockiness goes to be a successful custom ramp
*Very horrid height problem with grass->temple->water
*Complete lack of professionalism (like 0 doodads)
*Lack of color/interest
*No buildings or points of direction
*Absolutely no sign of usefullness of the terrain piece (example : Not used in a map (unused terrain))
*Bad choices of back-cliff blending
*Multipul spacing problems
*Multipul mirrored cliff faces and tiles
*Multipul repetitive cliff faces and tiles
*Pre-Isom layout failure
*Lack of puddles/lakes/water features and many other extended terrain needs.


Hopfully i can fix all that. tongue.gif




QUOTE
there is the cliff face that is partly a serpant partly somthing else


I totally missed that... I'll change it as soon as i can.
Report, edit, etc...Posted by WoodenFire on 2006-05-29 at 14:56:11
Ahh. A good honest 2 hours. That is realistic. Usually, when people get "That doesn't look too good" people are like "I did it in like 5 minutes so w/e" <- LIE

Yea but, you got a few good ideas, you just need to tighten the areas up more and really put more time into it...

:l

Toothfairy... I am sorry if his terrain looks like my old RPG maps!
Report, edit, etc...Posted by Jello-Jigglers on 2006-05-29 at 17:18:08
QUOTE
Ahh. A good honest 2 hours. That is realistic. Usually, when people get "That doesn't look too good" people are like "I did it in like 5 minutes so w/e" <- LIE


lol. True that.

QUOTE
Toothfairy... I am sorry if his terrain looks like my old RPG maps!


Yeah, no offence but have you seen his old RPGs?(lots of mirrors) Though i would be happy if i could match some of the terrain in wooden's old RPGs, Wooden has improved immensely beyond that of his old rpg terrain.
Report, edit, etc...Posted by Chronophobia on 2006-05-29 at 17:44:48
Your concept is good, but the whole execution is bad. You fail to blend cliffs right and in a part I can see that you have not made a corner end on the water-dirt area.
4/10
Report, edit, etc...Posted by Weed-4-me on 2006-05-29 at 18:02:15
most of the close ups are very blocky -.-

nice 1st pic tho...
Report, edit, etc...Posted by Jello-Jigglers on 2006-05-29 at 18:22:20
Yeah. If I cant get everything up to par, im going to have to start all over...

Ah... I just realized I didn't use any mud or rocky dirt.... disgust.gif I guess I might have to start from scratch...
Report, edit, etc...Posted by WoodenFire on 2006-05-30 at 07:27:00
Well, if your entering in the contest. u will be up against Crescent Dyne in almost every catagory!

yawn.gif

I wish you luck... and if you need any basic help, I can always 'Secretively' give it to u..

>:)
Report, edit, etc...Posted by Jello-Jigglers on 2006-05-30 at 15:44:39
Hey thanks. I might need some help. Im going to get the next set of revised pictures up and running as soon as i can.
Report, edit, etc...Posted by Kupo on 2006-05-30 at 16:02:00
QUOTE(WoodenFire @ May 29 2006, 08:27 AM)
2/10

*Some very blocky areas
*Bad layout design throughout most of the areas
*Inovative Ramp idea blending, but not where they should be as far as blockiness goes to be a successful custom ramp
*Very horrid height problem with grass->temple->water
*Complete lack of professionalism (like 0 doodads)
*Lack of color/interest
*No buildings or points of direction
*Absolutely no sign of usefullness of the terrain piece (example : Not used in a map (unused terrain))
*Bad choices of back-cliff blending
*Multipul spacing problems
*Multipul mirrored cliff faces and tiles
*Multipul repetitive cliff faces and tiles
*Pre-Isom layout failure
*Lack of puddles/lakes/water features and many other extended terrain needs.

Time Jiggler... spend more Time on it... :l
[right][snapback]495247[/snapback][/right]

yes.
Report, edit, etc...Posted by Syphon on 2006-05-30 at 20:01:52
QUOTE(WoodenFire @ May 29 2006, 01:55 PM)
Ahh. A good honest 2 hours. That is realistic. Usually, when people get "That doesn't look too good" people are like "I did it in like 5 minutes so w/e" <- LIE

Yea but, you got a few good ideas, you just need to tighten the areas up more and really put more time into it...

:l

Toothfairy... I am sorry if his terrain looks like my old RPG maps!
[right][snapback]495319[/snapback][/right]


The only people you can believe that did somehting in >5 minutes is me. Simply because I don't have the patience to go more than 20, all terrain I've posted are 10 - 20 minute hububs.

As for your terrain, it's too mechanic. Cold, hard, like a demonic phallus of blockiness and artificiallity. Things are square and unvaried, nothing tapers it's way in and many things repeat.

Simply put, your water is blocky.
Report, edit, etc...Posted by Jello-Jigglers on 2006-05-30 at 21:53:16
Apparently Neither Kupo nor Syphon can read. -_-

QUOTE
please dont rate the pictures until I update them.


ADDITION:
QUOTE
Complete lack of professionalism (like 0 doodads)


Hey wooden, just one question. Did you know that ramps and stairs are doodads? So, I have at least 4. Then the cliffside vent thing(5). Also, a rock doodad and a runes hole/cave(7). +two bridges(9). Pillars(10). Underwater Rune door(11). No offense, but that is a little more than 'like 0'. Oh well...

Doodad wise, I am going to add some grass and rocks. Possibly more pillars and more underwater stuff.

ADDITION:
Alright. This is what the updates are:

Fixed the ramp(somewhat).
Added plenty of doodads.
Used more rocky terrain.
Added raised jungle.
Added some mud(custom, not just regular iso).
Fixed water edge(somewhat).
Added a few pillars(above and under water).
fixed some mirrored tiles.


Hopefully this gets slightly better ratings than before.

The closup shots will be updated soon(like within 15 minutes).
Report, edit, etc...Posted by WoodenFire on 2006-05-30 at 22:07:04
*Place list I posted above >Here<*

:l
Report, edit, etc...Posted by Jello-Jigglers on 2006-05-30 at 22:25:38
In my defence:

QUOTE
*Complete lack of professionalism (like 0 doodads)

Added like 30 doodads

QUOTE
*Lack of color/interest

The only color i didn't use was bright pink. Lack of interest?!?! what is that supposed to mean?

QUOTE
*No buildings or points of direction

Its just landscape, so its a good thing there aren't buildings

QUOTE
*Absolutely no sign of usefullness of the terrain piece (example : Not used in a map (unused terrain))

Pretty sure it's unused terrain because I just made it. No one is going to copy it straight from the picture each time I make some terrain and make a map out of it.(btw, pieces of this might be going into my zelda oot map)

QUOTE
*Bad choices of back-cliff blending

Thats true... You got me there. lol.

QUOTE
*Multipul spacing problems

It helps to know where so I can fix it...

QUOTE
*Multipul mirrored cliff faces and tiles

lol... "fixed some mirrored tiles"

QUOTE
*Multipul repetitive cliff faces and tiles

Well, seeing as there are only like 10 different cliff face blends, all terrain has this problem.

QUOTE
*Pre-Isom layout failure

Pretty sure you just added this in to make your list longer...

QUOTE
*Lack of puddles/lakes/water features

Added a puddle... About 40% of the terrain is water... Unless if i take a screenshot of straight water, Idk if I can get much more...



Although I defend myself, that doesn't mean that some of these statments aren't true... I still need to work on mirrors and repitition, and there needs to be a little more variaty, but this shouldn't give me a 2/10... I deserve at least a 2.5/10 lol... But past that, it seems like people are trying to pull the; teacher giving a student a 'B' even when they deserve an 'A' to see if they can do better.

Oh well, thats just my take on it... maybe it is just a piece of junk... bag.gif
Report, edit, etc...Posted by WoodenFire on 2006-05-30 at 22:35:25
Needs color.

Everything I posted still holds strong ground. I really don't see your defenSe as countering anything... Lol!
Report, edit, etc...Posted by Jello-Jigglers on 2006-05-30 at 22:42:24
I dont understand how there can be any more color... Am I supposed to draw colored lines across it in paint?

QUOTE
Everything I posted still holds strong ground. I really don't see your defenSe as countering anything... Lol!


Its true... I kinda went on a crazy side tangent...

*whacks himself in the face with a hammer*

Now that I'm back to my senses...

I didn't really mean to get defensive, but It seems like some newb can post random tiles and get a 2, and I work (so hard) on a piece for hours and I still get a 2... Maybe I'm just a baby and I need to suck it up... All I'm saying is that I feel I've got most of the basics down, and with these low ratings it's hard to want to try again...

*Wipes a tear from his eye...*

Oh well, looks like I might have to start from scratch...
Report, edit, etc...Posted by WoodenFire on 2006-05-31 at 06:58:44
I would give this a 2/10... how did you kno I would do that?

But I rarely rate newb terrain above 1/10...

yawn.gif



You just need better Isom layout and using sprites seriously decreases the Extended terrain aspect...
Report, edit, etc...Posted by Jello-Jigglers on 2006-05-31 at 11:02:06
Yeah, i know... I hate using sprites, but it always seems I have to use them... Though I used sprites, I didn't think i used an outrageous amout... 14... thats not that many. well, i've seen more.

How did you like the cave thing on the runes?(has that been done before?)

ADDITION:
Btw, the close ups are updated, so go ahead and rate them.
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