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Staredit Network -> UMS Assistance -> Misc questions
Report, edit, etc...Posted by dare0021 on 2006-05-30 at 03:22:19
1. How do you make a beacon that flashes and is not selectable?
2. So p9-12 cant own triggers. But can they be effected by triggers if I set it to all players?
3. So why does SCMD2 have check boxes for p9-12 anyway?
Report, edit, etc...Posted by Kenoli on 2006-05-30 at 04:26:23
QUOTE(dare0021)
1. How do you make a beacon that flashes and is not selectable?
Read the Basic Help thread. Read the Cloaking Beacons (Glowing) tutorial.

QUOTE(dare0021)
2. So p9-12 cant own triggers. But can they be effected by triggers if I set it to all players?
Yes.

QUOTE(dare0021)
3. So why does SCMD2 have check boxes for p9-12 anyway?
For completeness.
Report, edit, etc...Posted by A_of_s_t on 2006-05-30 at 14:37:33
I believe triggers do effect players 9-12. But, you have to place a start location for them.
Report, edit, etc...Posted by Noober on 2006-05-30 at 15:11:12
QUOTE(A_of_s_t @ May 30 2006, 02:37 PM)
I believe triggers do effect players 9-12.

Yes.
QUOTE(A_of_s_t @ May 30 2006, 02:37 PM)
But, you have to place a start location for them.

No.
Report, edit, etc...Posted by LegacyWeapon on 2006-05-30 at 17:59:33
QUOTE(dare0021 @ May 30 2006, 03:21 AM)
2. So p9-12 cant own triggers.
3. So why does SCMD2 have check boxes for p9-12 anyway?
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P9-12 can own triggers. That's why the boxes are there. But they won't run them.

>Solved.
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