Ok heres the situation ive tried many methods and im running out of opitions.
I need to have a looped music trigger activated when a unit walks to a certain location, and then stop again when it leaves.
I have tried the wait triggers, sometimes it works sometimes it doesnt, others it will only loop once even though the trigger is preserved. i tried a combination of the death counter and wait. I have also tried the 2 ways mentioned in the trigger database, I also looked through the forums and could not find a similiar ordeal. so i ask nicely HELPPPPPPPPPPPP!!
Marvel
Its not looping right because you have other waits going on at the same time >_<.... If you really work... on it you can get it done... I would try to put it under a player that has no triggers... like make it set a death counter every.... w/e miliseconds and then when that death counter is set for that player play wav for all players clear death >_<!!
i understand the last part of the trigger, but how would i get the music to play right away going into the area. It seems like it would have to loop thru the death trigger to finally get to the sound. explain?
There is no trigger known to stop sound. The only way to let it stop is to break it up into many small pieces and play them one after another.
The death counter is basically taking advantage of the speed in which triggers are run over and over on preserve trigger. Each time the trigger is run (every 84 ms or so), 1 death count is added/subtracted. Eventually enough death counts are added/subtracted (and the delay is pretty great) so that the trigger can run.
There is no trigger known to stop sound. The only way to let it stop is to break it up into many small pieces and play them one after another.
- yeah i just want the trigger simply to be deactivated and the song just runs its last loop.
The death counter is basically taking advantage of the speed in which triggers are run over and over on preserve trigger. Each time the trigger is run (every 84 ms or so), 1 death count is added/subtracted. Eventually enough death counts are added/subtracted (and the delay is pretty great) so that the trigger can run.
ADDITION:
you can close this thread i solved the problem.