Staredit Network

Staredit Network -> UMS Assistance -> [SOLVED] Quick Duplication
Report, edit, etc...Posted by Falkoner on 2006-05-30 at 20:46:07
I was wondering if this would work to duplicate triggers for something like....a shop trigger:

Trigger
Description:
JOIN CLAN CoW!!!
Players:
¤ P1
¤ P2
¤ P3
¤ P4
¤ P5
¤ P5
¤ P6
Conditions:
¤ Current Player brings 1 men to 'Shop1dog'
¤ Current Player accumilates at least 15 minerals
Actions:
¤ Create 1 Dog for ....??? at 'Shop1Spawn'
¤ subract 15 minerals for ...???
¤ Teleport all men for current player at 'shop1dog' to 'shop1entrance'
¤ Display Text Message: GO STAREDIT.NET YOU ROCK!
¤ Preserve Trigger



Would there be a way to set it up, so that it works for each player like that player is using THEIR money to buy 1 unit for THEMSELF.
Report, edit, etc...Posted by Noober on 2006-05-30 at 21:04:26
Create 1 dog for current player at 'Shop1Spawn'.
Subract 15 minerals for current player.

Just replace with those and it'll work.
Report, edit, etc...Posted by Falkoner on 2006-05-30 at 21:05:18
Okay, I just was looking through some stuff, and it's impossible, so, can sum1 tell me how to lock this topic smile.gif
Report, edit, etc...Posted by Noober on 2006-05-30 at 21:05:36
QUOTE(Toothfariy @ May 30 2006, 09:04 PM)
seperate them into their own players. p1 gets one trig, and so on.
[right][snapback]496239[/snapback][/right]


No. 1 trigger for the entire force will suffice.
Report, edit, etc...Posted by Falkoner on 2006-05-30 at 21:06:52
QUOTE(Noober @ May 30 2006, 08:04 PM)
Create 1 dog for current player at 'Shop1Spawn'.
Subract 15 minerals for current player.

Just replace with those and it'll work.
[right][snapback]496238[/snapback][/right]


Well, it wouldn't because it would give a dog to people who didn't buy it and it would also take money from those people too.
Report, edit, etc...Posted by Toothfariy on 2006-05-30 at 21:07:04
QUOTE(Falkoner @ May 30 2006, 07:04 PM)
Okay, I just was looking through some stuff, and it's impossible, so, can sum1 tell me how to lock this topic smile.gif
[right][snapback]496240[/snapback][/right]

umm it's not impossible...

any way, look at thew bottom left corner of ur screen, there should be a scrool down that says mod options. open it and choose close

QUOTE(Noober @ May 30 2006, 07:05 PM)
No. 1 trigger for the entire force will suffice.
[right][snapback]496241[/snapback][/right]

no it won't

you have to put each person with their own trigger or else like Falkoner said, it'll subtract from the whole force not just one player. you have to specify what player
Report, edit, etc...Posted by Falkoner on 2006-05-31 at 10:49:41
Its fine guys, I get it now, I did some testing, Toothfairy is right
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