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Staredit Network -> UMS Assistance -> [SOLVED] Reload /w Hypers
Report, edit, etc...Posted by Element-Nature on 2006-05-30 at 22:10:56
I have a map with hypers and somtimes when u unload a unit from the drop ship, theres
a trigger that makes it reload. But with the hypers somtimes it reloads so fast the unit goes un detected... how do i make it work everytime?
Report, edit, etc...Posted by EcHo on 2006-05-30 at 22:23:19
Maybe you should put a small wait time so it has a delay so it can detect it. Or put a air location on the dropship or w/e and if its missing 1 less of that unit, something happens.
Report, edit, etc...Posted by Kenoli on 2006-05-30 at 22:46:47
Don't "Always" reload the unit, only do it when the unit is dropped.
Report, edit, etc...Posted by Mini Moose 2707 on 2006-05-31 at 00:11:39
Put the triggers to detect the unit BEFORE the trigger that reloads it.
Report, edit, etc...Posted by Kenoli on 2006-05-31 at 00:34:28
QUOTE(Mini Moose 2707)
Put the triggers to detect the unit BEFORE the trigger that reloads it.
That won't work.
Report, edit, etc...Posted by Mini Moose 2707 on 2006-05-31 at 14:03:51
Why not?

Let's say the unit is ALWAYS being told to reload. It has to be unloaded before it gets the order to go back in. If the trigger to detect is before the load trigger, that will fire before it is told to get into the transport. If the triggers are ordered properly, there's no way a unit can get an order to load before a trigger detects it on the ground.
Report, edit, etc...Posted by JaFF on 2006-05-31 at 14:18:11
QUOTE(Mini Moose 2707 @ May 31 2006, 09:03 PM)
Let's say the unit is ALWAYS being told to reload. It has to be unloaded before it gets the order to go back in. If the trigger to detect is before the load trigger, that will fire before it is told to get into the transport. If the triggers are ordered properly, there's no way a unit can get an order to load before a trigger detects it on the ground.
[right][snapback]496628[/snapback][/right]


You mean use the time the PC needs to scan all the triggers once as the delay ?
Report, edit, etc...Posted by LegacyWeapon on 2006-05-31 at 14:59:14
QUOTE(Mini Moose 2707 @ May 31 2006, 02:03 PM)
Why not?

Let's say the unit is ALWAYS being told to reload. It has to be unloaded before it gets the order to go back in. If the trigger to detect is before the load trigger, that will fire before it is told to get into the transport. If the triggers are ordered properly, there's no way a unit can get an order to load before a trigger detects it on the ground.
[right][snapback]496628[/snapback][/right]
Because your reasoning is completely theoretical.

The problem is the unit seems to be able to go back into the Dropship before the trigger detects it. Most of the time the unit is detected but for those few times that it isn't, players can get extremely frustrated.

My test map:
[attachmentid=19156]

Element-Nature: The best way to do it is to only have the AI script to reload (Action) in the same trigger as the one that detects it.
Report, edit, etc...Posted by dumbducky on 2006-05-31 at 17:24:39
I would say delete your auto-reload trigger and stick a reload at teh end of the detection trigger. That might be the method in LW's map, but I'm too lazy to look.
Report, edit, etc...Posted by (U)Bolt_Head on 2006-05-31 at 18:03:04
QUOTE(LegacyWeapon @ May 31 2006, 01:58 PM)
Because your reasoning is completely theoretical.

The problem is the unit seems to be able to go back into the Dropship before the trigger detects it. Most of the time the unit is detected but for those few times that it isn't, players can get extremely frustrated.

My test map:
[attachmentid=19156]

Element-Nature: The best way to do it is to only have the AI script to reload (Action) in the same trigger as the one that detects it.
[right][snapback]496677[/snapback][/right]


I'm not able to veiw your attachment but if the trigger that detects the unit is before the trigger that reloads it. Then the unit won't even receave an order to enter the transport until after the other trigger detects it.

Only way it could receave the order before it is detected is if it receaves the order while still in the transport.

Ither way both methods should work Kenoli's defently will.
Report, edit, etc...Posted by Element-Nature on 2006-05-31 at 19:20:18
Ill try konoli's way but i have 2 hypers so i dunno if the effect will be too fast or too slow to also remove a unit when that unit is dropped.

ADDITION:
Actually it turned out so uberness pwnz0rz perfect so thanx
Report, edit, etc...Posted by LegacyWeapon on 2006-05-31 at 19:35:33
QUOTE((U)Bolt_Head @ May 31 2006, 06:02 PM)
I'm not able to veiw your attachment but if the trigger that detects the unit is before the trigger that reloads it.  Then the unit won't even receave an order to enter the transport until after the other trigger detects it.

Only way it could receave the order before it is detected is if it receaves the order while still in the transport.

Ither way both methods should work Kenoli's defently will.
[right][snapback]496794[/snapback][/right]
It just doesn't work that way. I have the AI script running on the ground location.

>Solved.
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