Report, edit, etc...Posted by Dada on 2006-05-31 at 14:24:35
Basicly what the title and the topic description says... I have this cool little idea were you.... (uhhh can't explain things all to well! )
OK! Heres Description: Its a 5-7 (Havn't Decided) player game where you collect coins one by one using a type of Power/Positioning system that I am creating.
Details: Player 1 starts and a civillian is zoomed down a 1x7 path over and over again. (PowerBar) To stop the bar you use another civillian to get the desired power. Different Powers Levels are; 1, 2, 3 = Low Power 4, 5, 6 = Medium Power 7 = High Power
After the power is selected a new civillian is zoomed down a different sized path of 1x15. Depending on where that lands it will place the cannon to get ready to collect the coins.
After all that is done the cannon will launch a scourge (Coin Collector) straight up at a certain speed and a certain height (Depending on power)
Once in the air theres a control pad were you can move the Coin Collector Left-Right. When you fly over a coin (Spidermine) it dissapears and you get one point.... When the scourge reaches the top of the coins then the players turn ends and the next player to go up starts the whole process over again!
Alot of reading I know but this is an idea and I am wonder if people will like this or not... I will get screenshots up soon but I'll need some feedback and suggestions on this idea.
Hope to see/love ya soon! Jo_Dada AKA Mp)DaDa
ADDITION: Come on people comment!
Report, edit, etc...Posted by Oo.Insane.oO on 2006-05-31 at 15:46:26
Sounds like Coin Arena but thats ok dada just make it good
Report, edit, etc...Posted by Dada on 2006-05-31 at 17:57:24
Isnt Coin Arena sort of like a minature Pac-man based map? Does it have Power level and a cannon?
Report, edit, etc...Posted by Oo.Insane.oO on 2006-05-31 at 18:53:04
QUOTE(Mp)Dada @ May 31 2006, 04:57 PM)
Isnt Coin Arena sort of like a minature Pac-man based map? Does it have Power level and a cannon? [right][snapback]496790[/snapback][/right]
Yes and no...it is kinda like pac-man but no cannons
Im just saying the basic idea is like it
Report, edit, etc...Posted by Shocko on 2006-05-31 at 22:47:04
that idea is not original.. Tuxedo templar i think it was used it in a map called cannonball... i do not like the idea of "shooting up and collecting coins" sounds very lame doing it over and over again... in theory the only gameplay is just moving a unit of somekind while making a cool effect as u go... a better idea would be bumper karts... u get to move ur units and if ur really cool u can make a screen shaking effect -_-
'i hope this makes u sum what feeling down seeing as u pissed me off the otherday and the idea was nooby and would prove to make u Oo material'
Report, edit, etc...Posted by Dada on 2006-06-01 at 17:34:15
I have done almost most of the triggers for Player 1 and it has taken me 2-3 days to do them..... So that means that this map may take awhile and I hope people will like it....!
Screenshots will be up when i completly finish player 1 triggers!
Report, edit, etc...Posted by Shocko on 2006-06-02 at 16:21:06
i personally think this isn't going to be anything special no offence also read what i said about already been done
Report, edit, etc...Posted by Demaris on 2006-06-05 at 01:10:41
Sounds like Reflektor.
Report, edit, etc...Posted by MP)NuAp on 2006-06-05 at 21:50:57
[COLOR=red]sounds cool dada, get som ss up cuz i wanna see it. if u need a tester im always in the channel. gl.
Report, edit, etc...Posted by Dada on 2006-06-15 at 18:29:14
Ok I remade the map because the paths were too long and it took many triggers to figure out.... sooo the map size is smaller... Less power: 5 Less Positions: 5 Rows: 5 # of coins per row: 20
Sorry for the slow down on this map but since there were so many triggs the map reached the limit on triggers and locations...
Report, edit, etc...Posted by Shocko on 2006-06-15 at 18:38:36
well a map like this sounds like itll only need about 10-20 locations (if u re use them) and surely u could of been way more efficient on your triggering (you gotta remember im not gonna give a crap when you release it because its already been done)
Report, edit, etc...Posted by PuRe( on 2006-06-20 at 22:51:16
QUOTE(Shocko @ Jun 15 2006, 03:38 PM)
well a map like this sounds like itll only need about 10-20 locations (if u re use them) and surely u could of been way more efficient on your triggering (you gotta remember im not gonna give a crap when you release it because its already been done) [right][snapback]507211[/snapback][/right]
yeah right it needs 10 - 20 locations man ive seen the map and its wayyy more and plus theres like 30 something coin locations lol