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Staredit Network -> UMS Assistance -> Blind Units & Disable Bunk
Report, edit, etc...Posted by iHaveNoRegrets on 2006-05-31 at 13:00:58
Is there a way to make units blind? I have tried to make medics do it (computer controlled) and I cannot figure it out.

And the disabled bunker trick isnt working. It makes the bunker basically into a doodad. It has units inside, yes, but it still does nothing. It cant even be targeted. May I also get assistance on this?
Report, edit, etc...Posted by Foxboy9x on 2006-05-31 at 13:44:55
somewhere in there is a medic blind this unit ai script
I don't do disabled terran stuff, so i cant help you with the bunks
Report, edit, etc...Posted by Mini Moose 2707 on 2006-05-31 at 13:59:12
There is no AI script. Medics tend to blind any unit with over a certain amount of HP if they can.
http://www.staredit.net/index.php?tutorial=175
Report, edit, etc...Posted by LegacyWeapon on 2006-05-31 at 14:48:13
QUOTE(damned_soldier @ May 31 2006, 01:00 PM)
And the disabled bunker trick isnt working. It makes the bunker basically into a doodad. It has units inside, yes, but it still does nothing. It cant even be targeted. May I also get assistance on this?
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What do you mean it's not working?

Disabling a bunker makes it invisible. Post the map you're trying to fix/example map.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-05-31 at 14:51:37
If you don't have vision to it, it will appear as a full bunker that is unselectable. It will still attack though. Add vision and it will appear cloacked, and be selectable.
Report, edit, etc...Posted by iHaveNoRegrets on 2006-05-31 at 16:36:56
I am wanting to make it attack, but be invisible. For lack of a good example, oO's Path Defense.

And thank you for the guide moose.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-05-31 at 16:48:51
I'll attach a helpful example.

Attached File bunker_test_3.scm ( 39.38k ) Number of downloads: 9
Report, edit, etc...Posted by Corbo(MM) on 2006-05-31 at 16:51:13
Just place any unit that can detect near it, such as science vessel, turret and others or you can just "run ai script turn on shared vision" for yourself for 1 second tongue.gif or less
Report, edit, etc...Posted by Noober on 2006-05-31 at 17:02:10
Path D's Invisible Bunks
Report, edit, etc...Posted by Ahli on 2006-06-03 at 10:10:58
u have to move the bunker away from the field.
then u have no building there, but the units inside it are still at the first position.
it's like in path defense or slot td or in my random bunkder def

i have a question, too:
Can u stack disabled bunkers??? so that u dont need more room than 3x2 fields???
how does it work?
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-06-03 at 10:13:35
Download the example, it's all there. You have to remove one unit from a stacked building area and move the bunker to that location.
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