Is there a way to make units blind? I have tried to make medics do it (computer controlled) and I cannot figure it out.
And the disabled bunker trick isnt working. It makes the bunker basically into a doodad. It has units inside, yes, but it still does nothing. It cant even be targeted. May I also get assistance on this?
somewhere in there is a medic blind this unit ai script
I don't do disabled terran stuff, so i cant help you with the bunks
QUOTE(damned_soldier @ May 31 2006, 01:00 PM)
And the disabled bunker trick isnt working. It makes the bunker basically into a doodad. It has units inside, yes, but it still does nothing. It cant even be targeted. May I also get assistance on this?
[right][snapback]496577[/snapback][/right]
What do you mean it's not working?
Disabling a bunker makes it invisible. Post the map you're trying to fix/example map.
If you don't have vision to it, it will appear as a full bunker that is unselectable. It will still attack though. Add vision and it will appear cloacked, and be selectable.
I am wanting to make it attack, but be invisible. For lack of a good example, oO's Path Defense.
And thank you for the guide moose.
Just place any unit that can detect near it, such as science vessel, turret and others or you can just "run ai script turn on shared vision" for yourself for 1 second
or less
u have to move the bunker away from the field.
then u have no building there, but the units inside it are still at the first position.
it's like in path defense or slot td or in my random bunkder def
i have a question, too:
Can u stack disabled bunkers??? so that u dont need more room than 3x2 fields???
how does it work?
Download the example, it's all there. You have to remove one unit from a stacked building area and move the bunker to that location.