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Staredit Network -> UMS Assistance -> Forces?
Report, edit, etc...Posted by yoni45 on 2006-05-31 at 13:43:51
I know this is an out there question, but is there any way to possibly change the Force of a player during the game? (like, move certain players to "Force 2" from "Force 1")?
Report, edit, etc...Posted by LegacyWeapon on 2006-05-31 at 14:45:58
QUOTE(yoni45 @ May 31 2006, 01:43 PM)
I know this is an out there question, but is there any way to possibly change the Force of a player during the game? (like, move certain players to "Force 2" from "Force 1")?
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Change their alliances/vision.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-05-31 at 14:53:39
You can't actually change the force for triggers and such, but you can change the alliances.
Report, edit, etc...Posted by Toothfariy on 2006-05-31 at 16:07:07
do what legacy said. there isn't a point in changeing forces unless your useing a trigger that is assigned to a force. and you should rarely do that.
Report, edit, etc...Posted by yoni45 on 2006-05-31 at 17:11:59
QUOTE(Toothfariy @ May 31 2006, 02:06 PM)
do what legacy said. there isn't a point in changeing forces unless your useing a trigger that is assigned to a force. and you should rarely do that.
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And why is that? wink.gif
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-05-31 at 17:20:42
Yeah... What are you talking about toothfairy?
Report, edit, etc...Posted by -_DLD_- on 2006-05-31 at 18:00:07
QUOTE(killer_kow @ May 31 2006, 11:53 AM)
You can't actually change the force for triggers and such, but you can change the alliances.
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You're right. You can't change forces mid-game, but alliances can be toggled.

I too am miffed at what Toothfairy is talking about... confused.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2006-05-31 at 18:07:22
QUOTE(yoni45 @ May 31 2006, 04:11 PM)
And why is that? wink.gif
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Because giving a trigger to a force or all players has no benifit what-so-ever. Unless your considering it benificial to confuse mapmakers.

Example: If players 1-4 are Force 1 then making one trigger for Force 1 is the exact same as checking that same trigger for players 1-4. You will NEVER find a trigger that responds differant when owned by a force than it does when owned by the players in that force.
Report, edit, etc...Posted by Toothfariy on 2006-05-31 at 18:34:07
QUOTE((U)Bolt_Head @ May 31 2006, 04:07 PM)
Because giving a trigger to a force or all players has no benifit what-so-ever. 
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you got the jist of it.

it's always better to be exact too. i've had prob's with useing curent player when selecting a group of players. it does it for all of them, not just one.

you can use forces but i just find it easier to be exact on what you want. then you can be sure there wont be a glitch.

Report, edit, etc...Posted by yoni45 on 2006-05-31 at 18:49:54
QUOTE((U)Bolt_Head @ May 31 2006, 04:07 PM)
Because giving a trigger to a force or all players has no benifit what-so-ever.  Unless your considering it benificial to confuse mapmakers.

Example: If players 1-4 are Force 1 then making one trigger for Force 1 is the exact same as checking that same trigger for players 1-4.  You will NEVER find a trigger that responds differant when owned by a force than it does when owned by the players in that force.
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And making a condition based on a force? You can't make a single condition cover "players 1-4", without making 4 seperate triggers, can you? happy.gif
Report, edit, etc...Posted by Noober on 2006-05-31 at 18:57:02
Yeah you can, check the boxes for all those players in that one trigger. Then, each of those players will have a copy of that trigger.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-05-31 at 19:20:19
Alright, so why shouldn't we use the force box? You still haven't given a reason. It's easier to check one box than 4.
Report, edit, etc...Posted by Toothfariy on 2006-05-31 at 21:02:17
its like selecting all players. if there is a condition that applies to a singular person, then if its in force 1 then it'll effect everyone in that force. and plus for me, i find it way way easier to orgenize w.o use forces
Report, edit, etc...Posted by (U)Bolt_Head on 2006-05-31 at 21:31:09
QUOTE(yoni45 @ May 31 2006, 05:49 PM)
And making a condition based on a force? You can't make a single condition cover "players 1-4", without making 4 seperate triggers, can you? happy.gif
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Were talking about triggers owned by groups not conditions or actions that refer to the groups.

QUOTE(killer_kow @ May 31 2006, 06:19 PM)
Alright, so why shouldn't we use the force box? You still haven't given a reason. It's easier to check one box than 4.
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There is no cut and dry reason why not to. Because they are the exact same they don't offer negative attributes ether. The only reason I would suggest not to use them is because it confuses non-experts.

If you wish to check just one box instead of 4 or whatever feel free to. The biggest problem with group owned triggers is they disguise the correct trigger order. Under Player 1 for an example triggers are executed from top to bottom, then after that player 2 is checked and so on up to player 8.

Many non-experts think that the Forces and All players have there own time when triggers are checked but that is simply not true. Group owned triggers are checked at the same time as the triggers for p1 – p8, Not after, not before but during. The exact time group owned triggers fire in relation to the triggers owned by those players can vary and it depends on the actual order you make the triggers. But after there created you can’t tell where they fall in terms of trigger order unless you give the trigger to the other players to see where it fits on the list.

So in short the reason you shouldn’t make group owned triggers is because they confuse people. First off they confuse people into thinking the triggers fire in a different order than they actually do and the editor doesn’t show the actual order at all. Secondly is one might think that a trigger owned by a group is just one trigger when in reality is is a copy of that trigger owned by each of the players in that group. This is more apparent if all the players have there boxes checked instead.
Report, edit, etc...Posted by yoni45 on 2006-05-31 at 21:42:41
QUOTE((U)Bolt_Head @ May 31 2006, 07:30 PM)
Were talking about triggers owned by groups not conditions or actions that refer to the groups.


Actually, the point in question is whether it is possible to "change" what force a player belongs to, to which someone replied theres no use in that, because theres there's no need to assign triggers to forces...

I guess its correct, when it comes to assigning triggers to forces, there's no need for it, but there's other cases in which forces can be used, that would make it beneficial to change the force to which a player belongs happy.gif
Report, edit, etc...Posted by LegacyWeapon on 2006-05-31 at 22:42:17
Simple answer: you can't.
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