Well in my map all the wait commands are way to long than it really is. This has happen to me in many maps making me restart the map over and over again till i abandon it. I use StarCraft X-tra Editor 2.5(i dont like 2.6) and have redl it 3 times and even used normal editor but my wait command just doesnt work can any 1 help!?!?!?!?!?!?!?!
Don't know if this is your problem, but 1 second = 1000 millesecond. Got that? If that is not your problem, then post your triggers So I can see wuts wrong with it.
Can you give me an example of a trigger with a screwed Wait command?
Bear in mind that Transmissions have Wait built-in, so any additional Wait command adds on to the length of the Transmission.
Trigger |
Conditions: |
¤ Elapsed scenario time is atleast 0 game seconds |
Actions: |
¤ Display for current: blah blah blah blah
|
¤ Wait for 1000 milisecond
|
¤ Issue order to all terran marines owned by player 1 at w/e move to w/e 2 |
now this isnt a trigger i used but its got the same idea into it. IT will play the blah blah blah blah then it waits for like 5 minutes then issues the order... even if i do 1 milisecond(the length changes every time but mostly over 3 minutes).
does it display the blah blah blah thing?'
what you have to do is screw around with the amout of time you put in your waits
yes it does show the blah blah blah blah thing but it doesnt matter what the wait is the time is always 3 minutes or higher.
Try changing the condition. That might be screwing it.
You probably have other waits stacking on top of it. One player can't run 2 waits at the same time, otherwise everything screws up.
Well that was an example but that is one of my conditions for 1 of my triggers so i could give it a try.
ADDITION:
Noober i dont think i do but ill check
I agree with Noober wait stacking is the problem, test by creating a new map and having just that trigger on it. If it works good you know that you have wait stacking.
Yeah i think i got it now thanks for the help every 1