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Staredit Network -> UMS Assistance -> [SOLVED] I know, its not what you think
Report, edit, etc...Posted by Element-Nature on 2006-05-31 at 20:12:45
With hypers in a game waits are basically of no use. I know that. And i know you can use death counters, minerals and all sorts of things to kinda fix that. But now im pretty mad at what i ran into. When making a trigger that looks like this, you cant really use waits or death counters im pretty sure?
EX:
-Always

-Create Unit
Order Unit move
Set Switch ( with death count with switch or w/e )
Create Unit
Order Unit move
Set Switch ( with death count with switch or w/e )
Etc... you cant do more than one or even one like that i dont think, or, thats the problem i ran into. maybe i could give you more info as to what my switch looks like and maybe the actual trigger ( which does not include Always as a part of the trigger )
Report, edit, etc...Posted by Toothfariy on 2006-05-31 at 20:56:23
hypers only make the time when a trig fires faster. thats it. switchs im pretty sure wont fire faster. you need to put the actions of the switch in the same trig
Report, edit, etc...Posted by Element-Nature on 2006-05-31 at 20:58:27
Toothfairy that was completely random and did not help at the least. I figured it out thanks to Oo.SOLAR.oO but thanks any way people -.-
Report, edit, etc...Posted by Toothfariy on 2006-05-31 at 21:00:38
then i soppose idk what the question is
Report, edit, etc...Posted by LegacyWeapon on 2006-05-31 at 22:41:05
I'm guessing this is solved...

Next time when you post a topic make sure the TOPIC NAME reflects your problem and be more clear about it. All I see in your post is a bunch of words smashed together that make no sense.

Also, use the [TRIGGER] code to better format your triggers.

>Locked.
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