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Staredit Network -> UMS Assistance -> My Rpg Is Almost Done, One Last Problem Wait Trigs
Report, edit, etc...Posted by Marvel on 2006-06-02 at 13:27:02
Ok guys my RPG is like 95 percent complete, I just started re-testing my unit respawn, and they are inconsistant probably because other stuff is using the wait triggers. My question is besides waits, and death counters is there any other way to stall the unit from being created. It doesnt have to be an exact time just about 20 seconds or so.

Here is an example for a spawn of a unique unit:

Trigger - Player 8

Conditions:
Player 8 Comand Exactly Zero Torrasque (Ultralisk)

Actions:

- Wait(15000)
- Create Unit("Player 8", "Torrasque (Ultralisk)", 1, "Zone 3 - Minotaur
Boss Spawn Exact
- Preserve Trigger
- Comment - Minotaur Boss Spawn

Here is an example of a regular unit spawn with others on the map:

Trigger - Player 8


Conditions:

- Current Player Brings At Most 0 Terran Wraith To Zone 1 - 5

Actions:
- Wait(15000)
- Create Unit For Current Player, Terran Wraith, 1, At Zone 1 -5 Cliff
Hawk Spawn
- Preserve Trigger
- Comment - Zone 1 - 5 Mountain Hawk Spawn


PS: I got the loop music to work with death counters =D

Marvel
Report, edit, etc...Posted by Mp)7-7 on 2006-06-02 at 13:36:40
There is a way! It involves making a clock like technique that uses any unit you want that can make your clock go fast or slow! Here is the link to the tutorial!

http://www.staredit.net/index.php?tutorial=167
Report, edit, etc...Posted by LegacyWeapon on 2006-06-02 at 14:57:50
Countdown timer if you're not using it for anything else.

IMO death counters are the best way to go. Physical timers take too long to calibrate.
Report, edit, etc...Posted by Marvel on 2006-06-02 at 23:02:37
Im going to go with the physcal timers because once u got them calibrated, they are easy to throw into a trigger considering i had to redo like 50 triggers. Ill see how it goes.....
Report, edit, etc...Posted by Ice_Inferno_X3 on 2006-06-02 at 23:14:51
make sure if you using transmissions to not use waits since they themselves have waits in the trigger...big mistake i made back in the day
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