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Staredit Network -> UMS Assistance -> 2 minerals per 5 kills cash trigger
Report, edit, etc...Posted by funkmu on 2006-06-02 at 20:20:48
helpsmilie.gif Hi, I'm making a rpg type map, and i need help with my triggers. Is there anyway to give gold for kills. I checked the ones in the trigger tutorial, but they are not useful to me. One of them is glitchy for multiple killing units, and the other one requires one comp player to use that trigger only. I however, need every one of the players for my map, and i was wondering if there was an easier way to do this. I am using an Special X-tra Editor. Also, is there a way to make comp players on different forces part of ur allies?
Report, edit, etc...Posted by Mini Moose 2707 on 2006-06-02 at 20:33:46
Use the kills to cash method, but add 1 to a death counter rather than any cash. Once the death counter hits 5, set it to 0 and add 2 minerals.

As for the computer players, have them run the Set Alliance Status trigger to make them ally you.
Report, edit, etc...Posted by Kenoli on 2006-06-02 at 20:33:51
For the kills to cash, there is an easy method that works flawlessly.
The catch is that you have to make a lot of seperate triggers, like this:

Player gets 5 kills, add 2 minerals.
Player gets 15 kills, add 2 minerals.
Player gets 20 kills, add 2 minerals.
Player gets 25 kills, add 2 minerals.
Player gets 30 kills, add 2 minerals.
Player gets 35 kills, add 2 minerals.
etc.

Luckily, there is a program called SCTrigger that can generate these triggers for you.

QUOTE(funkmu)
Also, is there a way to make comp players on different forces part of ur allies?
Yes. Use the trigger action called "Set Alliance Status" and ally the players with eachother.
You can also make the players give shared vision to eachother using the "Run AI Script" action.
Report, edit, etc...Posted by Mini Moose 2707 on 2006-06-02 at 20:39:15
Yeah, as a side note, Kenoli's method needs lots of triggers. Mine isn't very friendly with splash damage though. If they'll only be getting one kill at a time and you've got hyper triggers, use mine. Otherwise, the huge amount of triggers is fullproof.
Report, edit, etc...Posted by funkmu on 2006-06-02 at 21:54:48
QUOTE(Mini Moose 2707 @ Jun 2 2006, 08:38 PM)
Yeah, as a side note, Kenoli's method needs lots of triggers. Mine isn't very friendly with splash damage though. If they'll only be getting one kill at a time and you've got hyper triggers, use mine. Otherwise, the huge amount of triggers is fullproof.
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Thanaks for the feedback, i appreciate it.
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