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Staredit Network -> UMS Assistance -> SCXE Trigger Help
Report, edit, etc...Posted by FRoZeN-FiRe on 2006-06-03 at 15:49:30
alright i am making a obstacle for my bound
with explostions that blow up in a row, one following another
the first obstacle work perfectly
so for the second one i did the same thing
but changed the wait time from 250 to 100
but when i played it on SC to test, there is 5 seconds between each explosion

so i changed the wait time to 15, then 1, then 0
no matter what there is 5 seconds between each xplosion

can anybody help?
Report, edit, etc...Posted by Noober on 2006-06-03 at 16:45:25
Wait stacking. Don't let 1 player have more than 1 wait running at a time. Change some of them to death counters.
Report, edit, etc...Posted by FRoZeN-FiRe on 2006-06-03 at 17:00:19
Level 1 - works perfectly as follows
Create
Kill
Wait
Create
Kill
Wait

Level 2 and 3 - dont work good
Create
Kill
Wait
Create
Kill
Wait
Report, edit, etc...Posted by Mp)7-7 on 2006-06-03 at 17:20:28
These are seperate triggers working at the same time, correct!

If so, make these run seperately like noober said, Waits are always tricky, they decide not to work sometimes. If this doesnt work make a series of physical triggers, that are set to go off at different times and every time they get to one location have the unit created then killed and so on.

This can be found here: http://www.staredit.net/index.php?tutorial=167
Report, edit, etc...Posted by Mp(U) on 2006-06-03 at 19:11:20
Hmm.. make sure that lvl 1 is completed "turned off". Also make sure that level 2 and level 3 run all by themselves, and not during any other levels. Always seems to be a cause of mishaps when making bounds.
Report, edit, etc...Posted by (U)Bolt_Head on 2006-06-03 at 21:33:39
QUOTE(7-7 @ Jun 3 2006, 04:20 PM)
Waits are always tricky, they decide not to work sometimes.
[right][snapback]498750[/snapback][/right]

Ha Ha I think i should make this my signature.



Do you have a Hypertrigger, a Music loop, or other triggers with waits that fire all the time?

That or your not disableing your prveious levels like Mp(U) said.
Report, edit, etc...Posted by FRoZeN-FiRe on 2006-06-03 at 22:36:13
how do you disable a level?
Report, edit, etc...Posted by Barry on 2006-06-04 at 00:32:32
Just use switchs.
Report, edit, etc...Posted by Noober on 2006-06-04 at 10:45:26
Better yet, death counts.
Report, edit, etc...Posted by Noober on 2006-06-04 at 11:21:27
No. No physical timer. No.

He's disabling the levels now, so he doesn't even have to worry about alternative timer. I just said death counts because they're easier to use than switches for managing the levels.
Report, edit, etc...Posted by LegacyWeapon on 2006-06-06 at 01:01:14
Here's an example bound you can use for reference:
http://www.staredit.net/index.php?download=2195
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