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Staredit Network -> UMS Assistance -> EUD Condition
Report, edit, etc...Posted by Kow on 2006-06-04 at 11:24:25
What is the EUD condition trigger for moving a screen left right and up? It's for a conceptual map I'm doing that may turn into an uber game.
Report, edit, etc...Posted by DT_Battlekruser on 2006-06-04 at 13:50:54
You'll need to use a memory searcher to find the offset for the x-y value of the screen position and use MemCalc to find the proper unit deaths. You detect the screen being moved by detecting a difference in the value of the screen position.
Report, edit, etc...Posted by Noober on 2006-06-04 at 13:56:56
Use Artmoney and search for unknown values, then move screen and filter for unknown value changes, and repeat.
Report, edit, etc...Posted by yoni45 on 2006-06-06 at 00:59:55
Keep in mind however, that unless the point of the trigger is to drop any player who moves their screen, this is bound to fail in a multiplayer map as the trigger would run at different points in time for different plays, so as soon as it runs for one person and not for another the game would get desynced...

If its for single player, then best of luck to u smile.gif
Report, edit, etc...Posted by O)FaRTy1billion on 2006-06-06 at 15:17:09
Displaying text wont drop and pointless things like that. I was just about to post a topic about Y-Screen position EUD Condition. O.o
Report, edit, etc...Posted by manna_mann on 2006-06-06 at 15:44:33
Just a nooob question: What editor lets you juggle with coordinates and stuff? That sure sounds delicious! w00t.gif
Report, edit, etc...Posted by Noober on 2006-06-07 at 18:05:58
There is no editor that does that for you, you have to find the offsets yourself (with Artmoney), then use MemCalc to find the deaths. Then, you have a trigger like this:

Con: Player 183 has suffered exactly 12740281 deaths of 3857292.
Act: Whatever.

So in other words, don't even bother.
Report, edit, etc...Posted by O)FaRTy1billion on 2006-06-07 at 20:45:01
I found it for the Y position (5320EC).. but when I put it in Memcalc, StarForge and test the map it does not work.
Report, edit, etc...Posted by DT_Battlekruser on 2006-06-09 at 01:51:25
The base offset for deaths was moved; so MemCalc would have been giving you incorrect output data. I updated it, so try again.
Report, edit, etc...Posted by Shocko on 2006-06-11 at 00:36:22
kow i recall that this post was for MY map and i do not wish for you to steal my idea if you do i will be VERY VERY VERY upset. if i catch you making my map there will be so much crap in ur pants when im done with you -- you wont know WHAT to do
Report, edit, etc...Posted by LegacyWeapon on 2006-06-11 at 11:09:44
First of all, Shocko, screen movement as an input has already been made long before you even JOINED SEN.
http://www.staredit.net/index.php?showtopic=20566

QUOTE(Kow @ Jun 4 2006, 11:24 AM)
What is the EUD condition trigger for moving a screen left right and up? It's for a conceptual map I'm doing that may turn into an uber game.
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uBeR@TiOn2 has EUDs updated for conditions.
http://www.staredit.net/index.php?download=2596

Make sure you download the latest data.mpq (v1.12 Beta2)
Report, edit, etc...Posted by yoni45 on 2006-06-12 at 00:41:25
QUOTE(LegacyWeapon @ Jun 11 2006, 09:09 AM)
First of all, Shocko, screen movement as an input has already been made long before you even JOINED SEN.
http://www.staredit.net/index.php?showtopic=20566

uBeR@TiOn2 has EUDs updated for conditions.
http://www.staredit.net/index.php?download=2596

Make sure you download the latest data.mpq (v1.12 Beta2)
[right][snapback]504388[/snapback][/right]


Legacy, did you update the Player Name/Number detection already as well? (ie, condition: "P1 is ReaL2gRanD", well, that gist anyway happy.gif)
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