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Staredit Network -> UMS Assistance -> Help with Rain effect
Report, edit, etc...Posted by FatalException on 2006-06-04 at 17:14:38
I'm having some problems with the Kakaru rain effect. I have 2 problems:
1)The sound of the Kakarus dying is annoying and takes away effect.
2)I want the Kakarus dying fast enough so you can't see them, but slow enough so it obstructs your aim (I'm making a map where you have to aim, like in Sniper Bald Locks).
Can anyone help me?
Report, edit, etc...Posted by l)ark_13 on 2006-06-04 at 17:21:53
1) Trigger: Mute unit speach.
It'll make the sounds of death 50% more quiet but you wont be able to hear units talk when you select them. Thats all you can do about that.

2) Hyper triggers (if you dont have them). Have the action create a Kakarus and the very next action kill it. Then just have waits inbetween set to whatever you like.
Report, edit, etc...Posted by FatalException on 2006-06-04 at 17:33:43
QUOTE(l)ark_13 @ Jun 4 2006, 01:21 PM)
1) Trigger:  Mute unit speach.
It'll make the sounds of death 50% more quiet but you wont be able to hear units talk when you select them.  Thats all you can do about that.

2) Hyper triggers (if you dont have them).  Have the action create a Kakarus and the very next action kill it.  Then just have waits inbetween set to whatever you like.
[right][snapback]499566[/snapback][/right]

1) Ok, I'll do that, and I'll add in some rain sound effects so you wouldn't be able to hear the units anyway.
2)I have hyper triggers, but they wear off after a minute or two. But would that make it so it obstructs aim too?

And now... All new... QUESTION 3!!!
3)How do I make the hyper triggers work the whole time?

EDIT: It actually goes with hyper triggers for 35 seconds (I timed it tongue.gif).
Report, edit, etc...Posted by Toothfariy on 2006-06-04 at 17:39:19
once u create a hyper trigger, it works as long as its still there.

con.
Always
action
wait 0 secs
wait 0 secs
wait 0 secs
wait 0 secs
wait 0 secs
wait 0 secs
wait 0 secs
wait 0 secs
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comment:
perserve trigger


you should have three of these triggers

and they will wont ever stop working.
Report, edit, etc...Posted by Falkoner on 2006-06-04 at 17:46:43
Ya, just set it so you have 3 triggers with an always condition, and for actions have 63 waits and 1 preserve trigger, and put all those at the bottom of the trigger list, also to make rain look more even make sure that the kill kakaru action is below all the creates, otherwise it looks choppy, although sometimes that canh be a good effect.
Report, edit, etc...Posted by FatalException on 2006-06-04 at 17:52:02
Ohh, now I get why the hyper triggers weren't working, I forgot to put the preserve trigger at the end! Okay, so now questions 1 and 3 are answered, and I'm testing 2). I'll lock this topic when I have it right.
Report, edit, etc...Posted by Noober on 2006-06-04 at 17:56:53
When a unit is created and killed, the selection icon still appears over the unit for a few milliseconds, and sometimes you can accidentally click on it, which might be an obstruction. Is that what you were looking for?
Report, edit, etc...Posted by FatalException on 2006-06-04 at 18:12:10
QUOTE(Noober @ Jun 4 2006, 01:56 PM)
When a unit is created and killed, the selection icon still appears over the unit for a few milliseconds, and sometimes you can accidentally click on it, which might be an obstruction. Is that what you were looking for?
[right][snapback]499588[/snapback][/right]

Yup.

Also, could someone tell me how to make it look better (and how to make work right... and stuff)? The map is attatched. try it out first, then look at the triggers (you try to kill the civs by using the attack command).
Report, edit, etc...Posted by l)ark_13 on 2006-06-05 at 15:24:42
Make the rain in more random locations...
Put a like 8 "1x1" locations all over and make each one fire at different times. This gives more of an effect of rain.
Also, put the civs in a box made with terrain or doodads and have them roam around (junkyard dog).

Hm..
well it doesn't give the coverage effect you wanted it to
but it gives you a general idea of what i mean
check out the triggers and whatnot if you like
Report, edit, etc...Posted by FatalException on 2006-06-05 at 18:37:28
QUOTE(l)ark_13 @ Jun 5 2006, 11:24 AM)
Make the rain in more random locations...
Put a like 8 "1x1" locations all over and make each one fire at different times.  This gives more of an effect of rain.
Also, put the civs in a box made with terrain or doodads and have them roam around (junkyard dog).

Hm..
well it doesn't give the coverage effect you wanted it to
but it gives you a general idea of what i mean
check out the triggers and whatnot if you like
[right][snapback]500079[/snapback][/right]

Hmm... Okay thanks for the help. I'll check if it works well with locations that are closer together, and I'll probably add in some scanner sweeps. But I'm supposed to be doing homework right now whistling.gif So... I need to go.
Report, edit, etc...Posted by (U)Bolt_Head on 2006-06-06 at 02:45:36
QUOTE(l)ark_13 @ Jun 4 2006, 04:21 PM)
1) Trigger:  Mute unit speach.
It'll make the sounds of death 50% more quiet but you wont be able to hear units talk when you select them.  Thats all you can do about that.
[right][snapback]499566[/snapback][/right]


Uhh... Really?
Report, edit, etc...Posted by Falkoner on 2006-06-06 at 10:30:00
Or, if the locations dont work, you can try what i said, putting the kill at the end of the trigger where they are created, put it at the middle, or make multiple triggers, with it in the middle, should make the rain look more choppy
Report, edit, etc...Posted by l)ark_13 on 2006-06-06 at 23:02:15
QUOTE((U)Bolt_Head @ Jun 6 2006, 12:45 AM)
Uhh... Really?
[right][snapback]500509[/snapback][/right]

Umm... yes.. smile.gif
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