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Staredit Network -> UMS Assistance -> [SOLVED] help invisable bunks
Report, edit, etc...Posted by l)e2T12ucT1cn on 2006-06-04 at 20:57:01
recently in maps i've played, more and more games have random or invisable bunkers and i was like hey, y not include them in my maps? and then i realized i had no idea how to do it confused.gif

can any1 explain pinch.gif
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-06-04 at 21:27:56
If you just want to have a cloaked bunker then all you have to do is this.
Trigger
Description:
Cloak Bunker
Players:
¤ Player X
Conditions:
¤ Current player brings at least 1 bunker to location x.
Actions:
¤ Disable doodad state for 1 bunker at location x.

But if you want it to be invisible AND walkthroughable, as if its not even there, you'll need 2 things. 1) A bunker with marines/ghosts/etc and a Norad II (crashed bc). This is how I do the trigger.

Trigger
Description:
Marines Enter Bunker
Players:
¤ Player X
Conditions:
¤ Current player brings at least # of marines to location 'bunker1'
Actions:
¤ Execute AI Script: Enter closest bunker at location 'bunker1'
¤ Preserver Trigger

Then to cloak it you do this.
Trigger
Description:
Cloak Bunker
Players:
¤ Player X
Conditions:
¤ Current player brings at most 0 marines to location 'bunker1'
Actions:
¤ Remove 1 Norad II from location 'norads'
¤ Move all bunker owned by player X at location 'bunker1' to 'norads.

Voila. Done... There's different ways though if you're doing a defense map. This is for non-defense maps.
Report, edit, etc...Posted by Toothfariy on 2006-06-04 at 22:10:36
u might find this helpful

http://www.staredit.net/index.php?showtopi...&st=0&p=288588&
Report, edit, etc...Posted by DT_Battlekruser on 2006-06-04 at 23:23:52
We have tutorials for everything!

http://www.staredit.net/index.php?tutorial=51
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