Staredit Network

Staredit Network -> Terrain -> How to create rapid hallys
Report, edit, etc...Posted by DaBIGchiN on 2006-06-04 at 23:32:39
how do u create rapid hallys that die instantly after?
Report, edit, etc...Posted by Zeratul_101 on 2006-06-05 at 10:57:38
this for waterfalls? its just a kill unit at location action, but don't use 'bring' as a condition because hallus don't fulfill that condition.

ADDITION:
err. my bad, add hyper triggers
Report, edit, etc...Posted by Toothfariy on 2006-06-05 at 17:39:23
use sprites.

get the hally death sprite and place it a bunch of times, then it'll look like it.

although all the sprites will lag the living hell out of the map


ADDITION:
wait, are u talkin about creating and then killing?

for that, all you do is create, kill in one trigger and then use hypers
Report, edit, etc...Posted by Wilhelm on 2006-06-05 at 22:43:52
The sprites only fire once, though.
Report, edit, etc...Posted by DaBIGchiN on 2006-06-06 at 00:10:32
Whats the Trigger to do it sorry Im a noooooooooooob.
Report, edit, etc...Posted by Zeratul_101 on 2006-06-06 at 00:37:13
Condition:

always

Actions:

create 1 observer for player 1 at "???" apply properties(hallucinated)
kill all observers owned by player 1 at "???"
preserve trigger


make sure you include hypers with this.
Report, edit, etc...Posted by PHI on 2006-06-07 at 11:54:27
umm does this belong in the terrain section?
and idk if u know what hypers are
just add another trigger
Trigger
Players:
¤ current player
Conditions:
¤ Always
Actions:
¤ wait 0
¤ preserve trigger

Report, edit, etc...Posted by A_of_s_t on 2006-06-07 at 17:42:17
QUOTE(Wilhelm @ Jun 5 2006, 08:43 PM)
The sprites only fire once, though.
[right][snapback]500390[/snapback][/right]


No, they just take forever to fire again, espicially death sequences... And maxing sprites doesnt do it either...

Report, edit, etc...Posted by Wilhelm on 2006-06-08 at 20:22:02
No, I believe they are nonlooping entirely.
Report, edit, etc...Posted by Zeratul_101 on 2006-06-08 at 20:56:49
QUOTE(PHI @ Jun 7 2006, 09:54 AM)
umm does this belong in the terrain section?
and idk if u know what hypers are
just add another trigger






Trigger
Players:
¤ current player
Conditions:
¤ Always
Actions:
¤ wait 0
¤ preserve trigger

[right][snapback]501361[/snapback][/right]


you should have also mentioned thats its 63 "wait 0", not jsut one and you should have three of these triggers
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