Staredit Network

Staredit Network -> Concepts -> Shooting/Bullet system
Report, edit, etc...Posted by Do-0dan on 2006-06-05 at 15:11:18
I thought of a system you could use for a map using bullets.

I remember that some of this was discovered already but I'm just improving it. First, have a science vessel somewhere else that belongs to the enemy computer player. If an enemy unit enters your unit's attack range(use a location as your unit's range) then you lose bullets automatically(because your unit attacks automatically when an enemy unit comes near unless you are moving it around or it can not see the enemy), UNLESS the science vessel does not move. If you're confused, know that when computer units are attacked, other units come to its aid, especially air units.

When the enemy is getting attacked, the science vessel moves and you have a trigger to create a science vessel back to the starting place, removing the science vessel that moved, and it will keep trying to come until you stop attacking the unit.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-06-05 at 16:38:27
Nice. This is a very good system smile.gif Good job Do-0dan.
Report, edit, etc...Posted by Noober on 2006-06-05 at 16:56:51
Will this still work if the unit is attack-walking?
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-06-05 at 17:03:24
It's when the science vessel moves, so as long as an enemy is being hit it'll work.
Report, edit, etc...Posted by Kumano on 2006-06-05 at 17:54:40
Well, it should work fine, with the exception of units that attack very quickly, if it's a marine using stim packs I doubt the science vessel would move fast enough.
Report, edit, etc...Posted by Kookster on 2006-06-05 at 18:30:14
you could create a buffer system, for fast firing units, so instead of having 1 vessel have 3, but the condition fo rthe second is that its been moved and for the 3rd it requires the second to move, that might work, but this shouldnt be a hard problem to figure out,

seriously man good idea im gonna start expirimental maps again, i havent seen a good concept in a while, you just killed the drought
Report, edit, etc...Posted by Kumano on 2006-06-05 at 18:38:56
I don't think having 3 would work, because I'm pretty sure they only tell one science vessel to help at a time (in which case by the time the 2nd would be important, the first one can be used again anyway), or would send all at once, I may be wrong though.
Report, edit, etc...Posted by Do-0dan on 2006-06-05 at 18:40:43
thnx biggrin.gif

and im stumped on how to fix the marine fire...so i guess the best thing to do is not use a marine biggrin.gif
Report, edit, etc...Posted by Kookster on 2006-06-05 at 19:12:19
do you have a map you got working, cause i cant seem to get a science vessel or any unit at all to move towards my attacking unit, if its a AI script which one? I rarely use AI scripts
Report, edit, etc...Posted by Do-0dan on 2006-06-05 at 21:05:58
make sure the science vessel has energy to cast irradiate/defense matrix
and this is all on based on my theory..i havent exactly tested it
Report, edit, etc...Posted by l)ark_13 on 2006-06-05 at 22:26:23
OH i get it
hmm very nice indeed cool1.gif
you'd want a very small location for the science vessel
ima test this outtt thumbup.gif

ADDITION:
yeah basically this is what i got
i unno, whever i attacked units the wraith (and i tried with vessel) wouldn't move
so i had to make trigger for that

someone tell me if this is right or how to make it betta?
Report, edit, etc...Posted by Oblivius on 2006-06-05 at 22:32:10
Very nice do-0dan. I made it my own map with this (since attachments won't work sad.gif) and it worked fine.
EDIT: Wait, it didnt come. You'll have to make the science vessel move when it marine attacks.
Report, edit, etc...Posted by Kenoli on 2006-06-06 at 00:18:43
I tried this using an arbiter a while back. It worked, but not perfectly. Sometimes you could shoot without it being detected, and sometimes (rarely) the computer would attempt to move the arbiter for no apparent reason, which counted as a shot fired.

Science vessels don't seem to care much unless the unit you are attacking is missing 1/4 or more, and even then only if it's a 'good' unit like a tank or wraith or something. Besides that they react pretty much the same as arbiters. I couldn't get the system working fast enough to count marine shots accurately. ;____;
Report, edit, etc...Posted by Do-0dan on 2006-06-06 at 00:29:50
guess i shouldve tested it before getting people excited pinch.gif ill test this out when i have time during summer
Report, edit, etc...Posted by Kookster on 2006-06-06 at 04:08:41
still its a good idea, there might still be ways to use this

Kenoli do you have that map still? if so can i have it to take a look and see if i can modify it to work for marines
Report, edit, etc...Posted by Zeratul_101 on 2006-06-06 at 09:07:33
yep, i agree, its a good idea. since its not so sensitive, i was thinking it would acutally be more effective during boss battles, to be used as a form of virtual hp.

since it comes over at about 1/4 dmg, keep a counter tracking how many times the SV has moved, and once it equals 4 the boss would die. the boss would be healed every time the SV moved. i'm thinking this would be good if you don't acutally want the boss to die but don't want to slow it down with any burrowed units.
Report, edit, etc...Posted by Kenoli on 2006-06-07 at 04:31:07
QUOTE(kookster)
Kenoli do you have that map still?
[attachmentid=19263]
Report, edit, etc...Posted by Kookster on 2006-06-07 at 06:45:41
I dont think we will need to worry about this anymore cause I believe EUD conditions have been found again, i wont confirm but it looks like its for real
Report, edit, etc...Posted by Revelade on 2006-06-27 at 18:12:34
Made this really fast, but it's the old traditional way.
Report, edit, etc...Posted by -bilal92- on 2006-07-02 at 01:33:46
it was already discovered, but thats like an edited one, good job biggrin.gif
Report, edit, etc...Posted by Rantent on 2006-07-03 at 17:56:51
QUOTE
I tried this using an arbiter a while back. It worked, but not perfectly. Sometimes you could shoot without it being detected, and sometimes (rarely) the computer would attempt to move the arbiter for no apparent reason, which counted as a shot fired.
Arbitors like to sometimes move halfway across a map to stasis you.

I like this idea, it would work very well for units with slow attacks.
Report, edit, etc...Posted by n0b0dy- on 2006-07-03 at 21:54:20
Nice, never heard of this one, but it seems like it should work perfect. I'm gonna test this out, good job Do-0dan!!!
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