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Staredit Network -> UMS Assistance -> Help...
Report, edit, etc...Posted by Jello-Jigglers on 2006-06-06 at 10:55:30
So here's the deal, I'm making a map where there is a store with all the items layed out on top of the counter. Well, so far it looks pretty nice in-editor, really crappy in-game...

heres what it looks like in-editor:
[attachmentid=19254]

It for sure doesn't look like that in game... It looks like the stuff(flag psi emitter minerals ect) are underneath the counter top, so you can only see like the top of the flag and a little of the crystal... How do I make it so that I can place the Sprites on top of the traps?



One other question, in another part of the map, I want something to look like a ladder. So, naturally I put a sprite and a burrowed unit under it so that if the click on it, it will say ladder. Only problem is, the units un-burrow for some reason...
(ps. the burrowed units are owned by a neutral player that is sharing force one with the human player that needs to see the ladder.)

Any help on either of these questions would be sweet.
Report, edit, etc...Posted by DevliN on 2006-06-06 at 11:21:33
Well first off, why are those sprites? Why didn't you just put the actual units there?

And for the neutral burrowed unit - does that player have the "Burrow" special ability? It would not burrow in game if that player does not have that ability enabled. What sprite did you use for the ladder?
Report, edit, etc...Posted by Jello-Jigglers on 2006-06-06 at 18:10:40
I used the building under construction sprite with a defiler.

I used sprites for the items because you cant really place units where the counter is...(at least I dont think...)
Report, edit, etc...Posted by Snipe on 2006-06-06 at 18:51:42
Well i'm just curious, what happens when you enter the game? Maybe if you gave me that i could probably help more? Do things dissapear or what?
Report, edit, etc...Posted by Toothfariy on 2006-06-06 at 19:58:59
you're gona have to expirement with moving them around so that they are on top. like try moving them foward, then if that doesn't work move them back far.

do the units unburrow when you click them or what?
Report, edit, etc...Posted by Urmom(U) on 2006-06-06 at 20:36:06
Put the traps as units and the powerups as the spites and it should work. Or it that the way you have it?
Report, edit, etc...Posted by Mini Moose 2707 on 2006-06-06 at 23:32:31
If they're both units, I think the one that's more south is displayed on top. Just mirror the unit display over a horizontal or diagonal line and it should be fine... probably not very practical for you, though. tongue.gif
Report, edit, etc...Posted by DevliN on 2006-06-06 at 23:49:50
QUOTE(urmom @ Jun 6 2006, 05:35 PM)
Put the traps as units and the powerups as the spites and it should work.  Or it that the way you have it?
[right][snapback]501025[/snapback][/right]

I was suggesting he does the opposite. If he's got powerups on top of sprite, it may work for him. Then again, I'm on a Mac and never use sprites. I'm just assuming it will work.
Report, edit, etc...Posted by Kenoli on 2006-06-07 at 02:43:29
QUOTE(Mini Moose 2707)
If they're both units, I think the one that's more south is displayed on top...
Floor traps (when they are not attacking) are always under normal ground units. It's the same as with beacons, no matter which one is higher on the screen, the unit (Marine/Ultralisk/Powerup/Etc.) will be on top of the beacon.
QUOTE(Mini Moose 2707)
... Just mirror the unit display over a horizontal or diagonal line and it should be fine... probably not very practical for you, though.
What? D:

QUOTE(DevliN)
I was suggesting he does the opposite. If he's got powerups on top of sprite, it may work for him. Then again, I'm on a Mac and never use sprites. I'm just assuming it will work.
You got it exactly backwards. =)

Even though the unit floor traps (when they are not attacking) are always under units, the same is not true for the sprite versions. The sprites will render on top of ground units that are higher up. He should use the units so that they are under the powerups.

Also, powerups take up the space of one tile (32x32 pixels), and you can only place them on walkable terrain. They won't fit on his little counter thingy, so he's got to use the powerup sprites.

Here's an example of how it looks with/without using floor trap sprites:
user posted image

QUOTE(urmom)
Put the traps as units and the powerups as the spites and it should work. Or it that the way you have it?
We have a winner! *ding ding ding*
Report, edit, etc...Posted by Urmom(U) on 2006-06-07 at 16:40:10
lol it should work that way because that's how I've been doing it in my map and it's working fine.
Report, edit, etc...Posted by DevliN on 2006-06-07 at 16:59:52
Question, if the powerups are sprites, they cannot be selected, right? So you'd think he would want it as a regular, selectable unit. Theoretically couldn't he just put regular non-sprite powerups over non-sprite floor traps?
Report, edit, etc...Posted by Urmom(U) on 2006-06-07 at 17:26:57
Yes but the powerups wouldn't fit in the area he has them in. If he wanted selectable sprites, he could try unit sprites. I forget whether or not you can place them anywhere. I thought he was kind of trying to just have them as decoration, like in Deep Blue.
Report, edit, etc...Posted by Jello-Jigglers on 2006-06-08 at 23:49:36
Here's an example of how it looks with/without using floor trap sprites:



QUOTE(urmom)
Put the traps as units and the powerups as the spites and it should work. Or it that the way you have it?
We have a winner! *ding ding ding*

Problem... The place I have the shelves cannot have units on it...(its the side of a wall...)

so... anymore ideas or do I have to change stuff?
Report, edit, etc...Posted by Kenoli on 2006-06-09 at 04:02:09
QUOTE(Jello-Jigglers)
Problem... The place I have the shelves cannot have units on it...(its the side of a wall...)
You can place floor traps anywhere. Think of them as buildings.
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