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Staredit Network -> UMS Production -> Trap Defense
Report, edit, etc...Posted by Zell.Dincht on 2006-06-06 at 19:43:44
[center]
Title

Trap Defense
Version 1.0


Progress


-Ideas
[progress]100[/progress]

-Terrain
[progress]100[/progress]

-Unit placement
[progress]100[/progress]

-Triggers
[progress]100[/progress]


Updates


•Traps are in Thread
•New Traps Added
•Cost and Max Added
•Map Size Decided
•Spells Added
•Terrain Done for all Players
•Decided on Traps, Traps are combinations
•Fixed Swarming Problem
•Fissure Trap is added
•Destruction Trap is at its 1 Phase
•Fixed common bug with no combination
•Added Pitfall Trap
•Terrain is 100% Done
•Demo is put up
•All Spells are done


Specifications


-Players
•1-4

-Map tileset
•Space

-Map size
•128x128



Features


-Player Interface
Build Zealots Dragoons and High Templars which are Numbers. Get a certain combination and you get a trap.
Buy units and set them however you want
on the outside of the pathway.

-What's new in your map that others have not done before?
•Using Combinations to use traps which are units and effects while other defense you buy units and theres no spells, except for Spell Defense.



Details



-Traps


Combination 1
Effect: Mines
Code: 1 1 1

Combination 2
Effect: Fissure
Code: 2 2 1

Combination 3
Effect: Destruction Trap
Code: 2 2 3

Combination 4
Effect: Volcano
Code: 2 2 2

Combination 5
Effect: Pitfall
Code: 2 3 2

-Buyable Units

Marine
Ghost
Archon
Dark Archon
Dragoon
Ghost
High Templar
Goliath
Vulture
Tank

-Spells

Fire Balls
Effect: Cast Fire Balls
Cost: 5

Thunder
Effect: Kills 5 Units
Cost: 10

Teleport
Effect: Moves units back to start
Cost: 12

Black Hole
Effect: Kills All Units
Cost: 15

-Beta Testers

Testers will get a copy of the map before its released
and will give feedback and will also tell me about bugs.

XxWarlordxX @ US East
Dark_Marine_123 @ US East
o)KABOOM(o @ US East
Oo.IcY.oO @ US East
Hennius @ US East
laser_dude @ US East
Who-the-hell-ru @ US West



Screenshots / Demo


[attachmentid=19662]
Levels: 20
Combinations: 5
Kill 3 Units Get 1 Mineral
Each Level you will get 5 Minerals

http://img53.imageshack.us/my.php?image=tr...eenshot13dk.png
http://img53.imageshack.us/my.php?image=tr...eenshot24rt.png
http://img216.imageshack.us/my.php?image=t...eenshot61rd.png
http://img216.imageshack.us/my.php?image=t...eenshot17pf.png
http://img216.imageshack.us/my.php?image=t...eenshot24vr.png
http://img216.imageshack.us/my.php?image=t...eenshot30zu.png
http://img216.imageshack.us/my.php?image=t...eenshot42ip.png
http://img216.imageshack.us/my.php?image=t...eenshot53bs.png
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Report, edit, etc...Posted by Noober on 2006-06-06 at 19:46:12
QUOTE(Zell.Dincht @ Jun 6 2006, 07:43 PM)
•Using traps instead of normal units, diffirent than normal defenses!
-Traps
Comand Center: Siege Tank
Supply Depot: Lurker
Barracks: Marines
[right][snapback]500969[/snapback][/right]

Those aren't units?
Report, edit, etc...Posted by Zell.Dincht on 2006-06-08 at 17:33:22
Sorry I was still editing it.

ADDITION:
Okay, update added new Traps. If anybody has any questions just ask. If you wanna be a tester also ask. biggrin.gif

ADDITION:
Another Update, map size is going to be 128x128. Working on terrain as we speak.
Report, edit, etc...Posted by XxWarlordxX on 2006-06-08 at 17:52:11
QUOTE(Zell.Dincht @ Jun 8 2006, 08:33 PM)
Sorry I was still editing it.

ADDITION:
Okay, update added new Traps. If anybody has any questions just ask. If you wanna be a tester also ask.  biggrin.gif

ADDITION:
Another Update, map size is going to be 128x96. Working on terrain as we speak.
[right][snapback]500974[/snapback][/right]

sure i'll be a tester.... i love testing maps
Report, edit, etc...Posted by Zell.Dincht on 2006-06-08 at 18:58:57
QUOTE(XxWarlordxX @ Jun 8 2006, 03:51 PM)
sure i'll be a tester.... i love testing maps
[right][snapback]502494[/snapback][/right]


Alrighty, you've been added to the list.


ADDITION:
Added spells, more to come smile.gif
Report, edit, etc...Posted by Dark_Marine_123 on 2006-06-09 at 03:06:42
Interesting. Good to see everyone has a new innovative defense to make nowadays :D

IF you're ever looking for a tester who stays online till abou 3A.M. everyday, Look me up :D
Report, edit, etc...Posted by Zell.Dincht on 2006-06-09 at 09:58:25
Sure ill add you. Im probably going to finish this map about the end of June.
Report, edit, etc...Posted by Snipe on 2006-06-09 at 11:11:48
well it sounds interesting. The idea has been done, but you seem to have it on the lockdown and know what your doing. I think this map will be very interesting and i would like to see a completed copy or screen shots asap. smile.gif. Good luck.
Report, edit, etc...Posted by Zell.Dincht on 2006-06-10 at 23:00:59
Okay Im doing making the terrain for p1 and 2. The map was delayed for a small reason which im not gonna tell but im back on track. If everything goes as planned I can finish it by June.

ADDITION:
Okay finished terrain for all players, just need to add buying units spells etc. Im going to work on levels. Im not sure how many levels im going to add but I might do 30 or something. Changed players its 1-4 now. Not 5.
Report, edit, etc...Posted by KABOOM on 2006-06-11 at 00:31:29
well i dont mind testing BECAUSE I CAN (man i love saying that). Need any help please call Heywood Jablomy.



if u didnt get that read it out loud Hey Wood Ja blo my = me
Report, edit, etc...Posted by Zell.Dincht on 2006-06-11 at 00:32:57
Okay added to tester list.
Report, edit, etc...Posted by KABOOM on 2006-06-11 at 01:04:27
cool.gif cant wait to try out this map
Report, edit, etc...Posted by Zell.Dincht on 2006-06-11 at 01:13:28
O yeah I need ur opinion, im not sure how many levels I should add but how many do u think I should have?

ADDITION:
Also, im thinking that instead of building something I might make it so that u get a combination by building a marine ghost bat zlot or something. Say you build a zealot, dragoon, zealot. So its 1 2 1, then you swarm somewhere using the defiler. Then if its a trap you get something but if its not you dont get anything. The idea was given by a friend. I might change it to that.
Report, edit, etc...Posted by KABOOM on 2006-06-11 at 01:24:59
well are the lvls gonna be air or ground... mostly depends on how many triggers ur willing to do and how many extra units u'll have for the lvls
Report, edit, etc...Posted by Zell.Dincht on 2006-06-13 at 10:09:49
Sorry I didnt explain it very well. The units are going to be all ground. Its a on ur own defense game. Its going to be hard without traps. So you can either buy units that will help you weakend the enemies. While traps can do both, and spells will come in handy 2. Blackhole will kill all the units, and thunder will kill 5 enemies. So yeah.

ADDITION:
Okay decided traps are going to be in combinations. So basically you build a zlot for number 1 goon for number 2 and high templar for number 3. If you punch in the right combination you'll get a trap. Then you swarm to place the trap. And I will not add an anti mess up setting up trigger. So you have to be smart!

ADDITION:
Okay, the level arent going to be hard, but the combinations are. Ive only got 1 down, I need two triggers for 1 trap. If I've got enough time then I will finish about June. If not about Mid July.
Report, edit, etc...Posted by KABOOM on 2006-06-13 at 13:38:09
cool cant wait thumbup.gif
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-06-13 at 17:06:08
Two triggers for each trap? Why two?
Report, edit, etc...Posted by Zell.Dincht on 2006-06-13 at 23:31:53
1 telling you about what trap you got. And the one setting it, im thinking about removing the first one.

ADDITION:
Okay now combinations are 1 trigger. So once I add more than 5 traps I will pm all the testers, also only 3 can test. First come first serve or however it goes. The levels are going to be easy. PLEASE GIVE FEEDBACK AND PLEASE GIVE OPINIONS FOR TRAPS!
Report, edit, etc...Posted by EcHo on 2006-06-13 at 23:39:03
The map seems a little complicated. But there are too much defenses, I hope this one is special
Report, edit, etc...Posted by Zell.Dincht on 2006-06-14 at 20:53:45
Once I get all the levels or 5 combinations the anoying part is to copy every single trigger and make the same locations but for diff players.

ADDITION:
Okay im almost 100% done with terrain. I need to add the place where you buy units and im done. Im done copying the triggers, so every player has the same thing. Level 1 is done, and I tested it so that if you use Combination 1 you can kill them but only have 2 minerals left. Im going to put up screenshots later when im done with the buying process.
Report, edit, etc...Posted by xMCx on 2006-06-14 at 21:22:43
This is the kind of unique map I'm looking forward to playing.
Report, edit, etc...Posted by Zell.Dincht on 2006-06-14 at 21:41:03
QUOTE(DarkArchon(MC) @ Jun 14 2006, 07:22 PM)
This is the kind of unique map I'm looking forward to playing.
[right][snapback]506759[/snapback][/right]


Would you want to be in the testers list?
Report, edit, etc...Posted by Element-Nature on 2006-06-14 at 21:45:37
Ah me be tester thx.
Report, edit, etc...Posted by Zell.Dincht on 2006-06-20 at 12:24:05
QUOTE(Element-Nature @ Jun 14 2006, 07:45 PM)
Ah me be tester thx.
[right][snapback]506787[/snapback][/right]


Okay added to the testers list.

ADDITION:
Screen shots have been added, they arent that great though. I will add more.

ADDITION:
Im going on vacation for four days straight; So I wont be able to work on my map for those days.

ADDITION:
Okay im back. I got Combination 1 working for all players, terrain is almost done I just need to add buyer area; and the spell area. Ive found a small glitch but I fixed it. Im going for about 20 levels, later on im going to add more. If everything goes smoothly I can finish this by the end of June. I might decide to join the map making contest which will slow me down with this map.
Report, edit, etc...Posted by Element-Nature on 2006-06-20 at 12:42:53
This looks like a great defence map, so like, Does this include that we may add to ur ideas? or try to at least?
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