Staredit Network

Staredit Network -> UMS Assistance -> [SOLVED]defence computer creation issue...
Report, edit, etc...Posted by MP)NuAp on 2006-06-07 at 10:50:32
here goes the triggs, after the conditions are in place...

CreateUnit(1, Level One, b-b-l 7, P7);
CreateUnit(1, Level One, b-b-r 8, P8);
CreateUnit(1, Level One, b-t-r 7, P7);
CreateUnit(1, Level One, b-t-l 8, P8);
CreateUnit(1, Level One, b-ts-l 7, P7);
CreateUnit(1, Level One, b-ts-r 8, P8);
CreateUnit(1, Level One, b-bs-r 7, P7);
CreateUnit(1, Level One, b-bs-l 8, P8);
PreserveTrigger();
Comment("level 1");

but when testing the game creates 4 level one (shuttle) instead of 1 at each of those locations.... wtf? can neone help me? confused.gif
Report, edit, etc...Posted by Kenoli on 2006-06-07 at 10:58:23
Did you assign the trigger to multuple players, or a force, or All Players?
If that is the case, each of the players owns a seperate copy of the trigger, which may be the cause of the "multiple spawning" problem.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-06-07 at 11:26:35
You can only have it set for the computer player. Make a seperate trigger for text messeges or minerals or w/e.
Report, edit, etc...Posted by AshaMeD on 2006-06-07 at 11:26:36
Yeah thats probly the problem ><!! You have it for like all-players you should just assign the trigger to player 8- or another computer player! This should work
Report, edit, etc...Posted by MP)NuAp on 2006-06-07 at 13:28:01
YUPP!! that was it. its all good now. i realy think that this map will be one of those that make "the list". thx guys.
Report, edit, etc...Posted by AshaMeD on 2006-06-07 at 13:29:51
Np >< Bro!
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