Assault of Troy
Simulating the experience that may or may not have occured at Troy
Progress
-Ideas75% complete i'd say, my ideas were the main setup for the map so Imight need some of you guys to help me out with it.-
-Terrain99%! All the terrain is done EXCEPT for a small area for special options which im just ganna make some lil ISOM boxes -Unit placement99%! This part was a major pain...but i did about all of it, alot of moving is being done to polish how the men pour in and out of areas...and 2 unplaceable ghosts I can't find -Triggers85% The triggers are pretty close to done but I put 85% because im most likely ganna add alot more triggers to this. -Stats&Settings90%! I might add a couple more units or change a couple stats but they are close enough to being done by now. I have to finish my upgrade settings so that knocks the percentage down abit-Overall90%! The map is playable and has enough features to be functionable and fun...if i had more ideas for systems to add I might be able to finish this faster
Specifactions
-Players7 Players; 3 vs 4-Map tilesetJungle baby -Map size192x192
Storyline/Introduction
-Trojan Intro You must defend the mighty walls of Troy from the Achean conscripts...evacuate the civilians and hold formation to the masses of enemies...flood the palace and lead the marching troops through barrages of arrows and blood....this is the "Assault of Troy"-Achean Intro You must attack the cities and break the lines of Trojan gaurd.....proceed to the residences and kill as many Trojan civilians as possible....sprint through the palace and murder the king on his own thrown....this is the "Assault of Troy"
Features
-Player InterfacePlayers send strategic assaults to break through enemy lines and asemble formations to defend from attacks. If your not very strategical you most likely won't win this map.-What's new in your map that others have not done before?Created a Troy that is well rounded and contains many of the elements to create a great siege and warfare map.
Details
-Trojan HerosKing Priam - Tassadar: Normal damage, Low Health, and Normal armor *Cannot leave palace*
Paris - Kerrigan: Normal Damage, Normal health, and Normal armor
Hector - Hero Dark Templar: Best Damage, High Health, and Medium armor
Aeneas - Jim Raynor: (When Stimmed) Normal damage, Normal health, and Normal armor -Achean HerosOdysseus - Fenix Dragoon: Good damage, Normal health, and Low armor
Achilles - Zeratul: Best damage, High health, and Medium armor
Agamemnon - Goliath: Medium damage, Normal health, and Normal armor
Menelaus - Hydralisk: Medium damage, Normal health, and Normal armor
Screenies/Demo
BETA Release [attachmentid=20614]
BETA missing features
-Hero options...heros can heal but I intend to add more to than just that *open for suggestions*
-Upgrades....upgrades aren't available, I need ideas for that system *open for suggestions*
-Trojan Horse...don't worry, you can break through before the horse would even be ready
-Side/Extra heros.....I plan to add a couple heros that aren't super powerful but make a small difference *open for suggestions*
-Briefing/Objectives...just start playing and you'll catch on quick
-A couple other things I don't remember
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