-Exodus-
I am nowhere near a computer that has SC right now, so I haven´t started this, but I was wondering if you all had any suggestions or ideas for this. It should be a very fun map to make and play.
Weapons (Names to be changed)
-Marine
--Machine Gun
-Ghost
--Sniper Rifle
-Firebat
--Flamethrower
-Zealot
--Unarmed
Each unit is its own weapon, change weapons by unloading the unit from the shuttle (This eliminates the need to look away from your mainscreen). You cannot unload a unit while enemies are near, or during a fight (For HP reasons).
Utilities
-Grenade
--Infested Terran is created at your active weapon for your computer player (See below) and then ordered to attack. This ability cannot be used while no enemies are near.
-Morphine
--Heal current weapon.
-Smoke Grenade (If it works)
--Like a Dark Swarm for the casting player. Please give me ideas on this. I was thinking, what makes a Dark Swarm protect only the units of one player? Could this be manipulated in UMS? (Preplaced Dark Swarm for each player? Give Dark Swarm?)
-C4 Explosive
--There will be some things, doors, walls and such that cannot be moved without force. Will do damage/kill to units too.
These abilites will be used with a Dropship, making hotkeying much easier.
Computers
There will be 3 active players, and 5 Computers. Each human will have one computer that will fight with them. Along the way on the map, you will find and "Recruit" men. You will not be able to control these men, but they will follow you and their kills will be attributed to your squad (Experience for kills). A maximum number of men will be determined. You can recruit a Marine, Ghost, Firebat, and a Dog (Names will be changed).
The other 2 computers will be used in conjunction with p12 to create a fully functional RPG map. One will be enemy, and the other neutral.
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This is not going to be a "Kill all" RPG, there will be substantial death and destruction, but the tools and your brain must be used. Using Yoshi´s developments in Terrain using SF, the whole map will be used, you can enter buildings (Transported to another location on the map) Most missions will be discovered inside buildings, encouraging player involvement with the map.
Terrain will play an integral part in the map. It will not be a "Show Off" thing, it will actually be used.
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Buildings
Some buildings and there abilites so far developed include:
Building -- Utility available -- Shape -- Other
-Police Station -- Smoke Grenade -- Tall, fat -- Upgrade Weapons
-Control Tower (Airport) -- Radio, Civilians -- Tall, thin -- End game
-Warehouse -- Everything -- Flat, Fat -- Missions
-Business Tower -- Civilians -- Tall, high -- Missions
-House -- Everything -- Small -- Civilians
-Park -- Weapons -- Fluid -- Missions
-Strip Mall -- Weapons -- "L" shape -- Dog
--Gun Shop
--Pet Shop
-Apartments -- None -- Undefined -- Civilians, Missions
-Hospital -- Morphine -- Cross -- Heal all weapons
When you enter a building, like in many other maps, you will be taken to another part on the map. Also, in buildings with many floors (Air Control Tower) You will have to go up several floors. In the hospital, when you are healing you are unallied vision with yourself and you have to wait a bit, just to break up the game. Also, I will try to keep the map size down by using SCFreeSounds and small compressed sounds, so that it can be played on battle.net.
Please keep in mind that I am not a newb just because I don´t have more than 2,000 posts.

I´m currently working on a story and unit names, so you wont be fighting with a "Terran Marine", don´t worry. Any Questions? Comments? Concerns? Ideas?
Thanks