Teh EUDs are back. Heres my screen position 1.13f map. Its not much to show, but it shows that they are back, Memcalc works correctly once again.
If you are using IE and have the attachment bug, switch to Fx b***h
QUOTE(Doodle77(MM) @ Jun 9 2006, 05:50 PM)
Teh EUDs are back. Heres my screen position 1.13f map. Its not much to show, but it shows that they are back, Memcalc works correctly once again.
If you are using IE and have the attachment bug, switch to Fx b***h
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Screen position would only work with a single player I would assume?
it depends on what the trigger does when it fires. If you just do something like display text or center view, then it will not desync because these events are not communicated over the network, however, if you do something like create a unit then yes, it will desync.
QUOTE(Doodle77(MM) @ Jun 9 2006, 06:38 PM)
it depends on what the trigger does when it fires. If you just do something like display text or center view, then it will not desync because these events are not communicated over the network, however, if you do something like create a unit then yes, it will desync.
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Ah, that's a good point, didnt think of that
How awsome, I saw legacy experimenting with new once or trying to recreate older once or somthing. I'm pretty sure, once again blizzard will catch on and agains ruien our fun -_-.
blizzard doesnt have anything against EUD conditions, its the actions they got something against cause you can make a virus using them. Thats why actions were patched and conditions are not, they were only scrambled cause of the update, which can happen
Good; MemCalc functions properly now. If someone would PM a list of offsets for stuff, such as current Unit Stats and such, I could add a module for MemCalc specifically aimed at making EUD conditions.
I'd just want a list of where the offsets for each value are (for example Current Unit HP is at offset xxxxxx, is 3 bytes long, and I know it will have 1700 instances for each LocalID.
I've always wondered, couldn't you make the action for screen position be display text, then use a text detection EUD so that screen position could be detected without a desync.
QUOTE(The_Shattered_moose @ Jun 11 2006, 03:20 PM)
I've always wondered, couldn't you make the action for screen position be display text, then use a text detection EUD so that screen position could be detected without a desync.
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Well, the text would only display on one person's screen, so the text detection would desync it as only that person can see it and the trigger would only run for him...