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Staredit Network -> UMS Assistance -> Lots O' problems with triggers.
Report, edit, etc...Posted by dare0021 on 2006-06-10 at 00:02:37
Basically, the problems dont make much sense as in why they wont work.
They should work.
Some of the triggers that dont work are almost exact copies of the torturials.
Attatched the map so I dont have to write them down. tongue.gif
Report, edit, etc...Posted by Mp)MinigameEast on 2006-06-10 at 03:05:04
you have to tell us exactly what triggers it is.... it makes it faster for us to find the problem.
Report, edit, etc...Posted by Pyro-Fire on 2006-06-10 at 03:26:41
tutorials* and yes, tell us where it is and we can help. or better yet, make a 10-line comment so we can easily find it.
Report, edit, etc...Posted by Snipe on 2006-06-10 at 13:05:05
QUOTE(dare0021 @ Jun 9 2006, 10:02 PM)
Basically, the problems dont make much sense as in why they wont work.
They should work.
Some of the triggers that dont work are almost exact copies of the torturials.
Attatched the map so I dont have to write them down. tongue.gif
[right][snapback]503456[/snapback][/right]


Well, since i'm unable to download would you like to exaplain some of your problem so i could be some assistance. It would also help other people.
Report, edit, etc...Posted by dare0021 on 2006-06-16 at 10:11:24
I HAVE CONNECTION!!!!!
The network went down for 3 days and they had to hand check all the power poles to find the one that's broken.

OK, here are the things wrong.

1. Text messages dont display.

2. Anti lift doesnt work.

3. Unit selection (Very) glitchy.

4. Smart mines (Spider mines) dont die when current player owns no Scouts (Vultures)

5. Anti move-to-places-your-not-supposed-to-be-at doesnt work.

6. Hero system doesnt work.

7. More civs for # of kills (10+ 2 civs, 50+ 3 civs, etc.)

8. Demolitions (Ghost) doesnt get 0% mana.

9. You dont get civs when you have a nuke but have no other units.

The anti lift system is right off the torturials, by the way.
Report, edit, etc...Posted by Noober on 2006-06-16 at 10:27:08
1. Is Always display checked? Is the trigger(s) for the right player(s)?
2. Have locations that are the size of the building(s) and make them ground only. If player brings no buildings there, kill all buildings for player and create 1 at the loc.
3. Ambiguous
4. Player controls 0 vultures; kill all spider mines for player.
5. Player brings at least 1 unit to where-you're-not-supposed-to-be, move all unit at there to somewhere else.
6. Ambiguous
7. Kills to cash, but instead of adding 1 min, add a DC. When 10 DCs, scwitch 1 is cleare; create 2 civs, set switch 1. Switch 1 is set, 2 is cleared, 50 DCs; create 3 civs, set switch 2. Etc, etc.
8. Always; Set energy for all ghosts at anywhere for player to 0%.
9. Player brings at least 1 nuke to anywhere, brings at most 0 [men] to anywhere; create civs.

That's what I can help without looking at your map.
Report, edit, etc...Posted by dare0021 on 2006-06-16 at 10:33:19
1. It is.
2. So, what happens when the create location for the building is larger then the building?
3. Have to see map yourself.
4. It is.
5. It is.
6. Have to see map yourself.
7. DC?
8. It is.
9. Will try.

Thanks.
Report, edit, etc...Posted by Noober on 2006-06-16 at 10:40:00
2. Dunno, never tried it. It should work, but be safe and use the same sized location and building.
3. Never! tongue.gif
6. "
7. Death count.
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