Staredit Network

Staredit Network -> UMS Assistance -> Making Triggers
Report, edit, etc...Posted by i7nvd on 2006-06-10 at 02:50:02
FIRST of all, let me say that I'm VERY surprised that I haven't found this topic yet. So if the answer is as easy as pointing me to another thread, I'll be relieved that it isn't me just being a complete idiot!

But! Here is the question. I'm using SCMDraft to make a new Spawn D map - there some bugs in other ones that I don't like so much, so I'm fixing them. I've got the map built and units placed. Now I'm heading onto the triggers. The only thing is that the ONLY place in SCMDraft that I can find anything related to triggers is in the Plugins box. I don't know how to write triggers with the screen it's giving me. Does SCMDraft HAVE the same trigger editor as basic StarEdit? If not, how do I properly write triggers in the trigger plugin? Someone help me please? helpsmilie.gif
Report, edit, etc...Posted by Mp)MinigameEast on 2006-06-10 at 03:09:16
you can do that way if your smart enough.

click the word plugins on the taskbar and scroll down to Classic TrigEdit.
thats wear you dont have to type it out and its trigedit is similar to the classic and the x-tra edit.

if you dont have that plugin then i suggest to redownload or get SCMdraft 2 at the download database.
Report, edit, etc...Posted by Kenoli on 2006-06-10 at 06:25:46
Writing triggers in trigedit is similar to writing them StarForge.
Here's an example of a trigger as it looks in trigedit:
CODE
Trigger("All players"){
Conditions:
Bring("Current Player", "Terran Civilian", "Anywhere", At least, 1);

Actions:
Kill Unit At Location("Current Player", "Terran Civilian", 1, "Anywhere");
Set Resources("Current Player", Add, 50, ore);
}
You've got to get the syntax just right, otherwise it won't work.
I don't like using trigedit though, I use the Classic Trigedit plugin instead. Like Mp)MinigameEast said, it's similar to the trigger editor in StarEdit/X-tra Edit.
Report, edit, etc...Posted by CR_Fracture on 2006-06-10 at 10:56:31
I hate TrigEdit, Starforge is much easier. With TrigEdit it just gives you something to type on and that's it, no help function either, but with StarForge it actually tells you what's going on above the trigger boxes, and it has that area on the side that shows all the triggers and stuff. Classic TrigEdit doesn't work for me either, I tried making 1 condition and the stupid thing wouldn't let me press OK, it was grayed-out. These plugins would need a lot more polish and bug fixing for me to use them.
Report, edit, etc...Posted by Noober on 2006-06-10 at 11:10:58
Did you fill in all the blue fields? You need to, in order to press OK. That happens on normal StarEdit, too, so don't blame Classic.
Report, edit, etc...Posted by fritfrat(U) on 2006-06-10 at 11:28:30
I usually use classic trigedit as well. It was buggy at first, but it's better now, and I almost never have problems with it. These are the only times I DON'T use classic trigedit:

Starforge's trigger editor, in my opinion, is good for copying actions and conditions from trigger to trigger. It's also sometimes faster when copying triggers that cannot be done with a Notepad "replace all" or trigger duplicator (the coolest program ever).

SCMdraft's Trigger Editor is good for when you want to copy entire batches of triggers and make a few consistant changes using Notepad's "Replace All" function. I don't even know all the syntax stuff for it, nor do I ever plan on learning it, but it's still works great for this purpose.
Report, edit, etc...Posted by Mp)7-7 on 2006-06-10 at 11:34:29
Just use StarForge or SCMDraft2 to do the terrain then use X-tra Editor to make the triggers. Thats what I do and I make good maps, thats not just me talking. I help people out a lot with making maps too. I know triggers well because everything I know I learned myself by messing around with triggers. I dont believe in asking for help, because then you dont know why that trigger would work the way it does! cool1.gif
Report, edit, etc...Posted by DaMiNaToR on 2006-06-10 at 11:54:17
The only thing I don't like about TrigEdit (well I guess SCMDraft in general) is that if I use it while running Windows Media Player, it crashes every 5 minutes or so. I wonder if SI knows about that... ermm.gif
Report, edit, etc...Posted by Mp)7-7 on 2006-06-10 at 12:10:51
I have a big, easy answer to this problem! Ready, dont use the two programs together! I dont think there is that much of a need to have them running at the same time anyway, so you should understand!
Report, edit, etc...Posted by iHaveNoRegrets on 2006-06-10 at 12:43:53
Just use Classic TrigEdit. The pure text format is really good if you are doing brief repetive triggering though, so that should come in handy for a Spawn D.
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