Complex_Defense_v0.1.scx ( 812.33k )
Number of downloads: 5 I do not have a working disc on me and I need this map tested REALLY badly. Can I get some help?
Delete this if you want, I just could not find a better place and people kind of overlook my topic.
ยป Moved to Maps in Production
I'm about to test it.ADDITION:
Helps if you put Start Locations ya know? I didnt??? Woah
Sorry, old habits die hard
ADDITION:
[attachmentid=19369]
Well... I wasn't really able to play it since I didn't have any units. The batteries spawned but they kept trying to so I got the WARNING UNIT UNPLACABLE (####,####): Batterie Recharged message a lot. Bugggy. This map doesn't have start locations? lol! Damned have you ever made a map before? Would it work without start locations? I am guessing that it wouldn't!
ah crap! your units!
i was too occupied with the triggers to do the units!
ADDITION:
Lol. I have made maps before, this map was made in a four hour crunch of time...
I am taking off the speed triggers, brb.
ill fix it all, gimme 5 minutes.
I put my own start locations on the map, since when I tried to play it, it said there was an error so I opened the map and there were no start locations. But I did 'play' it. Nothing happened though. Need any help with the map damned? No... I have done these kinds of maps alot, but some of the triggers are apparently not there... My game is like swiss cheese... Theres holes everywhere... Sorry about that.
[attachmentid=19370]
Try that one. Sorry about all the errors, with all the rushing I did on the map, I didnt add some of the triggers, forgot the start locations and the units you get, alot of stuff.
Alright. I had a Marine but that's it. I saw WARNING UNIT UNPLACABLE PLAGUE SCOUT AT (####,####) a lot though. And the batteries were still screwed up. Fix it! What the heck is going on... I'm going to have to try some things, but it looks like I wont be able to do any more today. Look forward to an almost complete copy sometime this week.
Could you explain the battery issues?
Actually you can do at least 90% of testing youself.
Make all players Computer, and the player you want to test Human. Play it and test the triggers and stuff. Make notes what is not working and if u are finished go look triggers for errors and try to fix them.
You could also create 2 or 3 buttons to set switches ON (Bring 1Marine to Location Butto1 and this will Set Switch1. And if you want to test a trigger, then put the original condition to Disabled and add "If Switch1 is set" to the condition. So you can make the trigger happen by moving the unit to the button.
Only some things (vision for example) need many players to test.
QUOTE(smilodon @ Jun 15 2006, 10:59 AM)
Actually you can do at least 90% of testing youself.
[right][snapback]506974[/snapback][/right]
No, he can't because his disk is damaged.
Allright. I know its been a while since my last post, I have still been working on it. I am having to edit alot of the triggers (new disc) and the game is making ALOT of progress towards my goal for the end of June or early July.
No need for further testing, I got it under control now.