Staredit Network

Staredit Network -> UMS Assistance -> Disabled Buildings
Report, edit, etc...Posted by A_of_s_t on 2006-06-12 at 17:34:41
Which buildings crash SC when disabled?
And do you use disable doodad state to make the building totally dissapear so only the flames are visible?
Report, edit, etc...Posted by KaboomHahahein on 2006-06-12 at 17:39:34
Read the tutorials...
http://www.staredit.net/index.php?tutorial=279

And yes you do use disable doodad state but sometimes you need to spawn a detector there as well while it disables or else it will just be an unclickable but viewable unit. Also once the fog of war goes over that building, you will be able to see it.
Report, edit, etc...Posted by A_of_s_t on 2006-06-12 at 17:53:45
So:

Condition:
Always
Action:
Create 1 (detector) for player 1 at loc. 1
Disable 1 bunker owned by Player 3 loc. 1

Is that right?
Report, edit, etc...Posted by Corbo(MM) on 2006-06-12 at 19:11:41
Read the tutorial! go it's 1 click away! tongue.gif
You create the detector after you disable the building...and just for a few seconds then remove it.
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