Staredit Network

Staredit Network -> Concepts -> New Hypercheck Trigger
Report, edit, etc...Posted by Spdstr on 2004-07-26 at 16:08:02
Alright, Haplo (warboards.org) has found a new way to "HyperCheck" or more commonly known "Hyper Trigger" I just thought that I'd post this up because it is such a great trick.

Alright, here are the two triggers required:

Player: 8
Conditions: Switch "HyperCheck" is closed.
Actions: Wait 0 seconds. Set Switch "HyperCheck". Preserve Trigger.

Player: 7
Conditions: Switch "HyperCheck" is set.
Actions: Wait 0 seconds. Close Switch "HyperCheck". Preserve Trigger.


Hope this helps you, give thanks to Haplo for finding this out.

Member,
~ Spdstr
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-26 at 16:11:14
Dabbu found it first
http://www.staredit.net/index.php?showtopic=2739

Topic Moved to Concepts
Report, edit, etc...Posted by Spdstr on 2004-07-26 at 16:16:17
ACTUALLY Haplo found it first from Warboards.org wink.gif.

Member,
~ Spdstr

P.S. Sorry about the wrong forum.
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-07-26 at 16:21:54
Wow, does this have any advantage aside from requiring less triggers? It seems more likely it just wastes switches.. and strings too if you rename them.
Report, edit, etc...Posted by Spdstr on 2004-07-26 at 16:23:04
Say what? It does work, it doesn't waste switches, one isn't a waste, it saves you trigger slots wink.gif.

Member,
~ Spdstr
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-07-26 at 16:34:13
I wasn't aware that there was a shortage of trigger slots. I once created 10,000 diffrent triggers with SC Trigger, and there were no problems. One switch is wasted, and a string if you decide to rename it. In large maps where resources are vital, this is a major issue.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-26 at 16:37:23
http://www.warboards.org/member.php?userid=5567
It seems Haplo registered at Warboards.org after Dabuu posted his thread here about it. So why do you think he found it first?

SaLaCiouS the trigger loops the waits so they don't ever finish the cycle and you never have the 2 second wait. I think a hyper trigger owned by a computer is easyer to do and just as functional. So what if it pauses for 2 seconds after 6 hours (and thats only with 3 triggers).

Edit: Oh i found out something even greater about Haplo, He is also known as BlueEagle from blizzforums. And I told him how to do that trigger so i know for a fact he didn't discover it.
http://www.blizzforums.com/showthread.php?t=44064 Check out the 4th page. Thats where i tell BlueEagle how to do it.
Report, edit, etc...Posted by CaptainWill on 2004-07-26 at 17:04:28
Salacious, I would welcome any time-saving device, and this is obviously one of them.

Besides, you still have 255 switches to play with.
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-07-26 at 17:39:53
A time saving device that saves you what? 10 seconds? 20? It's not like it's a big deal to click COPY a few times... especially when switches and strings are oh so precious in any map that I make. The fact that all I have to do to make enough hyper triggers to avoid the 2 second wait is to click "Copy" a few more times, is even more reason not to waste them. Frankly, the whole adding switches thing requires more clicking then spamming the copy button.
Report, edit, etc...Posted by CaptainWill on 2004-07-26 at 17:41:44
20 seconds is a long time when you're as impatient with Staredit as I am.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-26 at 18:13:25
Then why do you make maps? If you can't stand 20 seconds of making a trigger.
Report, edit, etc...Posted by DT_Battlekruser on 2004-07-26 at 18:40:49
Lol, that reminds of the kinds of triggers in defence maps like creating levels:

Condtions:
-level start
-Counter is 1

Actions:
-make units, etc.

over, and over and over for 30+ levels...
Report, edit, etc...Posted by Staredit.Net Essence on 2004-07-26 at 19:32:52
i am with Salacious in the fact that it is vital to keep the string count as low as possible so to have the space for when u need 'em.

the other question is that, why do i need hypertriggers. ive done so far without them...
Report, edit, etc...Posted by CheeZe on 2004-07-26 at 19:43:27
I heard there was something else that was good with this method of "hyper trigging". Like not interuptting other waits?


My way on hyper triggers is

Switch 1 is set

Wait 0 milliseconds
Presserve Trigger
do this 5 times or something. then you can stop and start it whenever you need to. it uses one switch and at most one string by renaming the switch OR having all the triggers have no text (not wasting string) and one comment displaying that it's hyper triggers. tongue.gif

Shadow, Hyper Triggers allow certain things to run faster which a lot of the times you need. Such as detection, or moving, etc.
Report, edit, etc...Posted by CaptainWill on 2004-07-26 at 19:52:00
I make maps because I enjoy making them. It's ther triggering that I don't like, especially if I have to repeat virtually the same thing over and over and over and ove...
Report, edit, etc...Posted by DemonicDragon on 2004-07-26 at 19:52:13
My hypertrig set was exported... so all I do is hit import, double click the hypertrig... simple as that.


hypertrig with a on-off switch... hmmm
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-26 at 20:16:50
QUOTE(CheeZe(U) @ Jul 26 2004, 06:43 PM)
I heard there was something else that was good with this method of "hyper trigging". Like not interuptting other waits?


My way on hyper triggers is

Switch 1 is set

Wait 0 milliseconds
Presserve Trigger
do this 5 times or something. then you can stop and start it whenever you need to. it uses one switch and at most one string by renaming the switch OR having all the triggers have no text (not wasting string) and one comment displaying that it's hyper triggers.  tongue.gif

Shadow, Hyper Triggers allow certain things to run faster which a lot of the times you need. Such as detection, or moving, etc.

Thats worse hyper trigger you could create cheese. Besides hyper triggers do not interpute your wait triggers if the waits are owned by another player or if the hyper trigger is at the end of the list.

Shadow Hypa, some types of maps require hyper triggers moreso than others. Although they all seem smoother if there included.
Report, edit, etc...Posted by CheeZe on 2004-07-26 at 20:18:57
well can you explain why its' bad? I am obviously too stuptid to figure it out ermm.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-26 at 20:33:33
Because if you have only one wait in each trigger you erase the core aspect of the hyper trigger.

Hyper triggers work by delaying the NEO (Next End Occurrence or "the 2 second wait”), to use dabbu's words. Hyper triggers only delay the neo as long as they maintain active, when you erase all the waits each individual trigger will not last as long and each individual trigger will not set off the others as often. Basicly your decreasing the multiplyer

A hyper trigger with 62 waits, with 3 copies, can delay the NEO for nearly 6 hours. While a hyper trigger with 1 wait and 10 copies will last for less than a minute and a half.

If you are creating a map such as a bound or use any feature where it is obvious how fast the triggers are going off you will see it pause every few minutes.

The reason i say it is bad isn't just about the small details of how long it fires but it is the reason your making the change. Hyper triggers do not interfere with waits in front of them so disabling a hyper trigger for that reason is foolish. You could also just give the hyper trigger to one player and not even have to worry about it.
Report, edit, etc...Posted by CheeZe on 2004-07-26 at 20:50:18
that just may be the problem with my map =/ I'm going to check it out, thanks bolt you helped me once again (without even knowing happy.gif)
Report, edit, etc...Posted by .{TM}. on 2004-07-26 at 21:31:27
luky for u, i STILL cant fix my hyper tigger problem
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-07-26 at 21:40:42
If anyone has any hyper trigger problems refer to the Map Help Tutorials database. End of story. Topic Closed.
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