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Staredit Network -> UMS Production -> Ultimate CTF
Report, edit, etc...Posted by randoM on 2006-06-13 at 13:57:35
U L T I M A T E C T F




Technical Information

  • - Created by: randomKhaos
  • - Map Size: 128 x 64
  • - Players: 2 - 6





Gameplay



Ultimate CTF uses the "Ultimate" gunner system created by me. The main goal of the game is to take the opposing teams flag and return it to your base. The usual CTF style gameplay. The difference between this map and other CTF maps is the "Ultimate" gunner system and a virtual HP system I have created. The "Ultimate" gunner system is explained later.






Weapons



Weapon Name: -Assault Rifle-
Cooldown Time: - 2 Seconds -
RPS (Rounds Per Second): - 3 RPS-
DPR (Damage Per Round): - 1 HP -
Range: Medium
Reload Time: - 3 Seconds -
Description: The Assault Rifle is the most basic of weapons, This is the starting weapon for all players. With average Cooldown time and the most RPS the Assault Rifle is ideal for either defending the flag or attacking the opposing team's flag.




Weapon Name: -Shotgun-
Cooldown Time: - 4 Seconds -
RPS: - 1 RPS-
DPR: - 4 HP -
Range: Low
Reload Time: -3.5 Seconds-
Description: The Shotgun is the weapon of choice for anyone who enjoy's seeing the face of their enemy before blowing them away. However, with low range the shotgun is not for the unexperienced player, but if you can get close enough the shotgun can prove to be a very powerful weapon.




Weapon Name: -Sniper Rifle-
Cooldown Time: - 6 Seconds -
RPS: -1 RPS-
DPR: - 8 HP-
Range: High
Reload Time: - 4.5 Seconds -
Description: The Sniper Rifle is the ideal weapon for protecting your flag. Only two Sniper Rifles exist on the map at one time. However, if someone gets to close to a sniper it could mean the loss of your sniper. It's devastating damage is more than enough to recount for its long Cooldown and Reload time.






Ultimate Gunner System



The UGS (Ultimate Gunner System) consist of three parts:

-1- A Crosshair (Observer) used to direct your fire.
-2- A weapon (Changeable)
-3- A virtual HP system

Your crosshair can only stay in the range designated by the weapon you are currently using. To fire, you move your crosshair over your target you then proceed to attack your crosshair killing it in one hit, your weapon will then fire at the position your crosshair was previously at. (This can be achieved faster with a series of hotkeys) After the firing sequence has ended a cooldown on your weapon will initiate (Weapon cooldowns listed above). After the cooldown a message that reads "Ready To Fire" will appear letting you know your ready for more killing. Once your out of ammo a Reload sequence will automatically initiate being that you have more ammo in your possession.

Thats all I'll be saying on the UGS for now... More suprises will be revealed once the map is released.






Planned Released Date



-Screenshots Released: 06 . 14 . 06
-Pre-Beta Testing: 06 . 15 . 06
-Final-Beta Testing: 06 . 16 . 06
-Map Release: 06 . 18 . 06

-Five testing slots are open for Pre-Beta Testing-
-Five testing slots are open for Final-Beta Testing-

*The five that test for pre-beta cannot retest for final beta.

If you would like to help test, PM me.






Screenshots



user posted image

user posted image

user posted image






Pre-Beta Information


06 . 15 . 06





Final-Beta Information


06 . 16 . 06





Ultimate CTF Download


06 . 18 . 06



Report, edit, etc...Posted by DevliN on 2006-06-13 at 14:08:15
Question about your "Ultimate" gunner system, if you own the observer, you'd have to keep clicking to be able to kill your own unit, right? I mean how do you plan to make your unit automatically hit your own observer (unless you mean something else by "your weapon will then fire at the position your crosshair was previously at")?

And I assume this means you'll have to have your unit sit still as you attemt to follow an enemy unit with an observer, then click over to your unit, then attack your observer quickly before the enemy unit moves out from under the observer. That seems like a bit much to me.
Report, edit, etc...Posted by randoM on 2006-06-13 at 14:17:33
QUOTE(DevliN @ Jun 13 2006, 01:07 PM)
Question about your "Ultimate" gunner system, if you own the observer, you'd have to keep clicking to be able to kill your own unit, right? I mean how do you plan to make your unit automatically hit your own observer (unless you mean something else by "your weapon will then fire at the position your crosshair was previously at")?

And I assume this means you'll have to have your unit sit still as you attemt to follow an enemy unit with an observer, then click over to your unit, then attack your observer quickly before the enemy unit moves out from under the observer. That seems like a bit much to me.
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It seems like it would take some time I agree, But your crosshair only has 1 HP it dies in one hit. All it takes really is this:

Step 1. Hotkey your weapon unit (CTRL + 1)
Step 2. Hotkey your observer (CTRL + 2)
Step 3. An enemy comes in your sites.
Step 4. Move your observer over the enemy, leading him slightly.
Step 5. Press "1"
Step 6. Press "A"
Step 7. Since your cursor will already be right on the crosshair since you were just moving it all you have to do is "Click" and presto.

Step 8. Crosshair is destoryed your attack is carried out upon the position your crosshair was previously at (Less than a second after you clicked it)

Step 9. Enemy Dies ...
Step 10. Cooldown Time ...
Step 11. Crosshair re-appears in the exact location is was before the shot.
Step 12. Hotkey Crosshair (CTRL + 2)

Step 13. Repeat until owned.

It may seem like a lot I agree, and I have thought it through a lot, but with practice you can get very good at it. I can hit a moving target about 2 or 3 times before it can get to my unit, But of course I have been praticing. With practice you could get very good at this, creating a diversity among the skill level of the players.

If you still don't understand how it works let me try to explain better:

Once you destory your own crosshair your weapon is virtually fired using a series of triggers. Your actual unit only fires once and thats to destroy the crosshair, after that the triggers corresponding with your weapon take control to finish the attack.

Hope that helps. biggrin.gif
Report, edit, etc...Posted by DevliN on 2006-06-13 at 15:19:01
Ah okay. Yeah that sounds pretty good. The idea makes more sense now, and I think the map is also more appealing because of it. Very cool. I can't wait to try this. smile.gif
Report, edit, etc...Posted by Noober on 2006-06-13 at 15:27:45
Ooh, sounds cool. GL with it.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-06-13 at 16:13:34
Ehh the system still kinda confuses me but I think it will turn out being a good map so ill just wish you good luck and if u need a tester u can pm me or something smile.gif
Report, edit, etc...Posted by randoM on 2006-06-13 at 21:12:21
Screenshots added to top post.

06 . 13 . 06

I'm a little ahead of schedual.
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