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Staredit Network -> UMS Assistance -> Traps
Report, edit, etc...Posted by empty on 2006-06-13 at 18:16:58
Can you move traps with triggers and can traps go under buildings?
Report, edit, etc...Posted by KaboomHahahein on 2006-06-13 at 18:25:10
No you can't. Those are Xtra units and they aren't affected by some triggers such as the moving trigger. You can use arbitor recalls to move them though.
Report, edit, etc...Posted by empty on 2006-06-13 at 20:46:21
Ok, then I'll use an arbiter. No big deal.

But, how do you cloak an arbiter WITH TRIGGERS.
Report, edit, etc...Posted by KaboomHahahein on 2006-06-13 at 21:46:54
No I mean using an Arbitor in game to recal the traps. There is no way to cloak the arbitors without it crashing.
Report, edit, etc...Posted by Zeratul_101 on 2006-06-13 at 21:48:41
on a side note, can you create traps using triggers?
Report, edit, etc...Posted by KaboomHahahein on 2006-06-13 at 21:51:14
No

Oh and there are some Xtra units that can be moved by the move trigger just so it doesn't confuse anyone, like the crystals.
Report, edit, etc...Posted by Mp)MinigameEast on 2006-06-13 at 21:58:32
the answer to his 2nd question... you can somwhat put traps under buildings but dont put it directly in the middle or else it may crash.

dont say its wrong because in one of my maps i have a floor trap under a nexus.
Report, edit, etc...Posted by empty on 2006-06-13 at 22:14:51
QUOTE(Mp)MinigameEast @ Jun 13 2006, 07:58 PM)
the answer to his 2nd question... you can somwhat put traps under buildings but dont put it directly in the middle or else it may crash.

dont say its wrong because in one of my maps i have a floor trap under a nexus.
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Um... did you have the trap first and then place the building? I did in this map, but when I try to do it in my main map, it doesn't work.
Report, edit, etc...Posted by Mp)MinigameEast on 2006-06-13 at 22:35:48
yeah i think i did trap first then building

its like with units.... put units under first then put a zerg pool so that the units can walk on it.
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