What Editor do you make your triggers on?And can someone teach me how to write triggers on SF?
Wow... you're gonna need a lot of help. Pretty much every editor can use trigs (Original Campaign Editor, Starcraft X-Tra Editor, SF), but if you want an overview of the trigs check out the tutorials of go to the HELP section in campaign editor. And as for SF triggers, try not to use em until you're good with the other types (though you COULD just try it straight of the bat, I don't recommend it).
i agree with Random X2, alot of help. in addition to triggers, you should learn about locations if you haven't already. I recommend not touching ANY of the other editors until you have a firm knowledge of the workings of Staredit, otherwise, you'll probly confuse yourself.
Read through all of the tutorials on this site and also try using every condition and action there is to get comfortable using them.
I've been map making for about 6 months, and yet I still haven't used the Mute/Unmute unit speech or the pause/unpase game actions. o.O Or the never condition. So you don't really have to use every single one, but you should know what they do.
QUOTE(Noober @ Jun 14 2006, 07:53 PM)
I've been map making for about 6 months, and yet I still haven't used the Mute/Unmute unit speech or the pause/unpase game actions. o.O Or the never condition. So you don't really have to use every single one, but you should know what they do.
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You use the never condition to organize huge maps.
Such as
Never();
-
Comment("Spawn Triggers for Players @ such and such Location");
I usually use Always for that though. I've never notice a difference when just doing that.
It is usefull if you have a long string of conditions and you want to disable the trigger but not delete it. (You can also uncheck the boxes on Staredit based editors)
One time I was making a map and halfway through it kept ending in a draw. I couldn't figure out why, so I just added:
CONDITIONS: Never
ACTIONS: End game in draw for all players.
And it worked.
Never just means that specific trigger block will never run.