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Staredit Network -> UMS Assistance -> Excluding a unit from a trigger
Report, edit, etc...Posted by dundahead on 2006-06-14 at 18:28:46
Is it possible to exclude a unit from a trigger?
Report, edit, etc...Posted by Demaris on 2006-06-14 at 18:57:59

Nope. There are complicated ways to do it, but without defining every unit you DO want to be included, no way.
Report, edit, etc...Posted by Kenoli on 2006-06-14 at 19:07:34
QUOTE(dundahead)
Is it possible to exclude a unit from a trigger?
What trigger?
Report, edit, etc...Posted by Zeratul_101 on 2006-06-14 at 19:12:34
by trigger, do you mean condition or action...
Report, edit, etc...Posted by dinkycup on 2006-06-14 at 21:20:07
I'm pretty sure its both.
Report, edit, etc...Posted by dundahead on 2006-06-14 at 22:43:52
for example, in an evolves i want everything to mass attack and a science vessel to not go, without having to put every unit i want to go into the action script.
Report, edit, etc...Posted by KaboomHahahein on 2006-06-14 at 23:25:05
You can order them all to go but then center a location onto the Vessels and make another action that makes the vessel go to that location (which is on itself) so then it won't really move.
Report, edit, etc...Posted by Kenoli on 2006-06-14 at 23:28:28
QUOTE(dundahead)
for example, in an evolves i want everything to mass attack and a science vessel to not go, without having to put every unit i want to go into the action script.
I'd give the science vessel to another player, order all the other units to attack, then give the science vessel back.
Report, edit, etc...Posted by yoni45 on 2006-06-14 at 23:31:52
QUOTE(Kenoli @ Jun 14 2006, 09:28 PM)
QUOTE(dundahead)
for example, in an evolves i want everything to mass attack and a science vessel to not go, without having to put every unit i want to go into the action script.
I'd give the science vessel to another player, order all the other units to attack, then give the science vessel back.
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but then how to keep track of which vessel is which? (well, i guess you could give P1's vessels to P9, P2 to P10, P3 to P11, P12, P13, etc...?)
Report, edit, etc...Posted by Zeratul_101 on 2006-06-14 at 23:44:26
it'll be fine as long as you use current player, trigger order will prevent mixups, or you can use two different comp players. i suggest the first solution, the second one is unnecessary.
Report, edit, etc...Posted by Kenoli on 2006-06-14 at 23:46:09
QUOTE(yoni45)
but then how to keep track of which vessel is which? (well, i guess you could give P1's vessels to P9, P2 to P10, P3 to P11, P12, P13, etc...?)
No need to use different players.

Let's say you decide to use P9 for this...
You give your science vessel to P9, you order your units to attack, then you give the science vessel back to yourself. Everything moves but the science vessel.
It's not possible for other players to "steal" your science vessel or anything because only one science vessel will be given to P9 at a time, and only for an instant.

Also, you can't give units to players 13+.
Report, edit, etc...Posted by yoni45 on 2006-06-15 at 01:35:28
QUOTE(Kenoli @ Jun 14 2006, 09:45 PM)
QUOTE(yoni45)
but then how to keep track of which vessel is which? (well, i guess you could give P1's vessels to P9, P2 to P10, P3 to P11, P12, P13, etc...?)
No need to use different players.

Let's say you decide to use P9 for this...
You give your science vessel to P9, you order your units to attack, then you give the science vessel back to yourself. Everything moves but the science vessel.
It's not possible for other players to "steal" your science vessel or anything because only one science vessel will be given to P9 at a time, and only for an instant.

Also, you can't give units to players 13+.
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Oh, my, I don't know what I was thinking... forgot it was only 1 player mass attacking... for some reason I was thinking all the players would mass attack... although thats still possible, just do the same thing with 1 trigger that 8 would do, give to P9, order P1, give back, give to P9, order P2, give back, etc...
Report, edit, etc...Posted by Kow on 2006-06-15 at 20:01:19
You'd just have it give one science vessel back:

*condition*
-
*action*
GiveUnits: 1 Sci Vessel
Move units
Give units back: 1 Sci vessel


This is assuming they'll only have one sci vessel.

Edit: Edited for clarity.
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