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Staredit Network -> UMS Assistance -> Wait Trigger
Report, edit, etc...Posted by Random_X2 on 2006-06-14 at 20:13:06
Hey, I'm making a C&M map (yes a Cat and Mouse, don't comment on that), and I need some help. I'm making a part of my game where once you reach a certain area, you only have a limited time to leave (or else you die).

The point is after you enter, you get warned and a few explosions start occuring (Create + Kill unit). In between the explosions, I have some wait triggers (wait like 100 milliseconds). For some reason, the wait is HUGE. I say wait for like 500 milliseconds, and while I'm testing I have to wait like 10 seconds! What's wrong? I'm testing on bnet, not custom (though it's by myself), and the period of waiting is WAY too high. SOMEONE HELP PLZ! helpsmilie.gif
Report, edit, etc...Posted by Urmom(U) on 2006-06-14 at 20:25:22
You are experiencing wait stacking. When two or more waits run at the same time they stack. Try using death counter timers or not use as much waits at the same time.
Report, edit, etc...Posted by Mp)MinigameEast on 2006-06-15 at 09:07:46
or you can use gas to make a timer.
Report, edit, etc...Posted by fritfrat(U) on 2006-06-15 at 11:35:14
If you really want to use waits for this purpose, you can just get rid of all the other waits that player can run at that time tongue.gif

I suggest using death counters as well. You can really use anything to make the timer with.. gas, score, etc., but death is common since there are so many unused units you can do it for.
Report, edit, etc...Posted by Mp)7-7 on 2006-06-15 at 11:44:43
You could try using Physical Timers! You make a long terrain strip, have a location at each end and have the unit of your choice run between them and when it gets to them set up a trigger to create then when it is created kill it.

If you need more information you can go here:

http://www.staredit.net/index.php?tutorial=167
Report, edit, etc...Posted by fritfrat(U) on 2006-06-15 at 11:55:24
I think gas or something would be the best, because that way the player can see how long he/she has to get out of that zone.

Physical timers have their uses, but I don't think that this case is one of them where that would be the best choice of action.
Report, edit, etc...Posted by Urmom(U) on 2006-06-15 at 14:53:24
Using a physical timer is the least accurate and precise method to use.
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